terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Yoraiz0rEye()

void Terraria.Player.Yoraiz0rEye ( )
inline

Definition at line 4271 of file Player.cs.

4272 {
4273 int num = 1;
4274 if (num == 0)
4275 {
4276 }
4277 if (num == 0)
4278 {
4279 }
4280 int direction = this.direction;
4281 float num2 = this.gravDir;
4282 int width = this.width;
4283 bool wet = this.wet;
4285 Microsoft.Xna.Framework.Vector2 center = base.Center;
4286 sbyte b = this.face;
4287 float num3 = this.gravDir;
4288 int num4 = this.head;
4289 int direction2 = this.direction;
4290 Mount mount = this.mount;
4291 if (mount._active)
4292 {
4293 int type = mount._type;
4294 int direction3 = this.direction;
4295 float num5 = this.gravDir;
4296 }
4297 int direction4 = this.direction;
4298 float num6 = this.gravDir;
4299 if (direction4 == 0)
4300 {
4301 }
4302 if (!true)
4303 {
4304 }
4305 float num7 = this.gfxOffY;
4306 int[] array = this.shadowDirection;
4307 int direction5 = this.direction;
4308 if (array == null)
4309 {
4310 }
4311 if (!true)
4312 {
4313 }
4314 Mount mount2 = this.mount;
4315 bool active = mount2._active;
4316 int value = direction5.m_value;
4317 if (active)
4318 {
4319 bool cart = mount2.Cart;
4320 float x = this.velocity.X;
4321 if (mount2 == null)
4322 {
4323 }
4324 int num8;
4325 if (num8 == 0)
4326 {
4327 int direction6 = this.direction;
4328 }
4329 float num9 = this.fullRotation;
4330 float num10 = this.fullRotation;
4331 float num11 = this.fullRotation;
4332 float num12 = this.fullRotation;
4333 float num14;
4334 int num13 = Math.Sign(num14);
4335 float num15 = this.fullRotation;
4336 }
4337 float num16 = this.fullRotation;
4338 }
class f__AnonymousType0<< Count > j__TPar
static int Sign(double value)
Definition Math.cs:252
Vector2 velocity
Definition Entity.cs:463
Microsoft.Xna.Framework.Vector2 MountedCenter
Definition Player.cs:369
float fullRotation
Definition Player.cs:21314
int[] shadowDirection
Definition Player.cs:21701

References Terraria.Mount._active, Terraria.Mount._type, Terraria.Entity.active, System.array, Terraria.Entity.direction, Terraria.Player.face, Terraria.Player.fullRotation, Terraria.Player.gfxOffY, Terraria.Player.gravDir, Terraria.Player.head, j__TPar, Terraria.Player.mount, Terraria.Player.MountedCenter, Terraria.Player.shadowDirection, System.Math.Sign(), System.value, Terraria.Entity.velocity, Terraria.Entity.wet, Terraria.Entity.width, and Microsoft.Xna.Framework.Vector2.X.