terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ GetHelmetDrawOffset()

Microsoft.Xna.Framework.Vector2 Terraria.Player.GetHelmetDrawOffset ( )
inline

Definition at line 1878 of file Player.cs.

1879 {
1880 if (!true)
1881 {
1882 }
1883 int num = 1;
1884 if (num == 0)
1885 {
1886 }
1887 int num2 = this.head;
1888 int value = num.m_value;
1889 int num3 = this.hair;
1890 int direction = this.direction;
1891 float num4 = this.gravDir;
1892 if (num3 == 0)
1893 {
1894 }
1895 int direction2 = this.direction;
1896 int num5 = this.hair;
1897 int direction3 = this.direction;
1898 float num6 = this.gravDir;
1899 if (num5 == 0)
1900 {
1901 return;
1902 }
1903 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Entity.direction, Terraria.Player.gravDir, Terraria.Player.hair, Terraria.Player.head, j__TPar, and System.value.

Referenced by Terraria.DataStructures.PlayerDrawHeadSet.BoringSetup().