terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ ItemCheck_UseLawnMower()

void Terraria.Player.ItemCheck_UseLawnMower ( Item sItem)
inlineprivate

Definition at line 16408 of file Player.cs.

16409 {
16410 int type = sItem.type;
16411 float x = this.position.X;
16412 if (type == 0)
16413 {
16414 }
16415 int tileRangeX = Player.tileRangeX;
16416 int tileBoost = sItem.tileBoost;
16417 int num = this.blockRange;
16418 int tileTargetX = Player.tileTargetX;
16419 float x2 = this.position.X;
16420 int width = this.width;
16421 if (15744 == 0)
16422 {
16423 }
16424 int tileRangeX2 = Player.tileRangeX;
16425 int tileBoost2 = sItem.tileBoost;
16426 int num2 = this.blockRange;
16427 int tileTargetX2 = Player.tileTargetX;
16428 float y = this.position.Y;
16429 if (15744 == 0)
16430 {
16431 }
16432 int tileRangeY = Player.tileRangeY;
16433 int tileBoost3 = sItem.tileBoost;
16434 int num3 = this.blockRange;
16435 int tileTargetY = Player.tileTargetY;
16436 float y2 = this.position.Y;
16437 int height = this.height;
16438 if (15744 == 0)
16439 {
16440 }
16441 int tileRangeY2 = Player.tileRangeY;
16442 int tileBoost4 = sItem.tileBoost;
16443 int num4 = this.blockRange;
16444 int tileTargetY2 = Player.tileTargetY;
16445 int num5 = this.itemAnimation;
16446 if (this.itemTime == 0)
16447 {
16448 bool flag = this.controlUseItem;
16449 if (flag)
16450 {
16451 if (!flag)
16452 {
16453 }
16454 int tileTargetX3 = Player.tileTargetX;
16455 int tileTargetY3 = Player.tileTargetY;
16456 if (!flag)
16457 {
16458 }
16459 int useTime = sItem.useTime;
16460 this.itemTime = useTime;
16461 this.itemTimeMax = useTime;
16462 }
16463 }
16464 }
class f__AnonymousType0<< Count > j__TPar
Vector2 position
Definition Entity.cs:460
static int tileTargetY
Definition Player.cs:80
static int tileRangeX
Definition Player.cs:38
static int tileTargetX
Definition Player.cs:66
static int tileRangeY
Definition Player.cs:52
bool controlUseItem
Definition Player.cs:21482

References Terraria.Player.blockRange, Terraria.Player.controlUseItem, Terraria.Entity.height, Terraria.Player.itemAnimation, Terraria.Player.itemTime, j__TPar, Terraria.Entity.position, Terraria.Player.tileRangeX, Terraria.Player.tileRangeY, Terraria.Player.tileTargetX, Terraria.Player.tileTargetY, Terraria.Entity.width, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.