terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches

◆ CanParryAgainst()

bool Terraria.Player.CanParryAgainst ( Rectangle blockingPlayerRect,
Rectangle enemyRect,
Microsoft::Xna::Framework::Vector2 enemyVelocity )
inline

Definition at line 9019 of file Player.cs.

9020 {
9021 int num = this.shieldParryTimeLeft;
9022 int num2 = Math.Sign(0);
9023 if (this.direction == 0)
9024 {
9025 }
9026 int num3 = 1;
9027 if (num3 == 0)
9028 {
9029 }
9030 int value = num3.m_value;
9031 bool flag = this.immune;
9032 bool flag2;
9033 return flag2;
9034 }
class f__AnonymousType0<< Count > j__TPar
static int Sign(double value)
Definition Math.cs:252
int shieldParryTimeLeft
Definition Player.cs:23447

References Terraria.Entity.direction, Terraria.Player.immune, j__TPar, Terraria.Player.shieldParryTimeLeft, System.Math.Sign(), and System.value.