terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ HasEnoughPickPowerToHurtTile()

bool Terraria.Player.HasEnoughPickPowerToHurtTile ( int x,
int y )
inline

Definition at line 17773 of file Player.cs.

17774 {
17775 Item[] array = this.inventory;
17776 long num = 0L;
17777 if (num != 0L)
17778 {
17779 }
17780 if (num != 0L)
17781 {
17782 if (array == null)
17783 {
17784 }
17785 Tile tile;
17786 ushort type = tile.type;
17787 HitTile hitTile = this.hitTile;
17788 int num2 = 1;
17789 int num3 = hitTile.HitObject(x, y, num2);
17790 return;
17791 }
17792 }
class f__AnonymousType0<< Count > j__TPar
int HitObject(int x, int y, int hitType)
Definition HitTile.cs:83
HitTile hitTile
Definition Player.cs:21359
Item[] inventory
Definition Player.cs:21263

References System.array, Terraria.HitTile.HitObject(), Terraria.Player.hitTile, Terraria.Player.inventory, j__TPar, System.L, and Terraria.Tile.type.

Referenced by Terraria.GameContent.MinecartDiggerHelper.HasPickPower().