terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ UnityTeleport()

void Terraria.Player.UnityTeleport ( Microsoft::Xna::Framework::Vector2 telePos)
inline

Definition at line 13789 of file Player.cs.

13790 {
13791 int num = 1;
13792 if (num == 0)
13793 {
13794 }
13795 bool logicHost = Main.LogicHost;
13796 if (num == 0)
13797 {
13798 }
13799 bool netHost = Main.NetHost;
13800 int whoAmI = this.whoAmI;
13801 int whoAmI2 = this.whoAmI;
13803 float num2 = vector.Length();
13804 float num3 = vector.Length();
13805 if ((this == null || this != null) && (this == null || this != null))
13806 {
13807 return;
13808 }
13809 throw new ArrayTypeMismatchException();
13810 }
class f__AnonymousType0<< Count > j__TPar

References j__TPar, Microsoft.Xna.Framework.Vector2.Length(), Terraria.Main.LogicHost, Terraria.Main.NetHost, and Terraria.Entity.whoAmI.