terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Teleport()

void Terraria.Player.Teleport ( Microsoft::Xna::Framework::Vector2 newPos,
int Style = 0,
int extraInfo = 0 )
inline

Definition at line 10596 of file Player.cs.

10597 {
10598 int num = 100;
10599 int num2 = 4;
10603 if (this.shimmering || this.shimmerWet)
10604 {
10605 int num3 = 353;
10606 this.ClearBuff(num3);
10607 }
10608 int num4 = this.lastPortalColorIndex;
10609 }
class f__AnonymousType0<< Count > j__TPar
bool shimmerWet
Definition Entity.cs:487
int lastPortalColorIndex
Definition Player.cs:23255
void RemoveAllGrapplingHooks()
Definition Player.cs:9981
void ClearBuff(int type)
Definition Player.cs:2490

References Terraria.Player.ClearBuff(), j__TPar, Terraria.Player.lastPortalColorIndex, Terraria.Player.RemoveAllGrapplingHooks(), Terraria.Player.shimmering, and Terraria.Entity.shimmerWet.