terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ GetGrapplingForces()

void Terraria.Player.GetGrapplingForces ( Microsoft::Xna::Framework::Vector2 fromPosition,
[Out] int? preferredPlayerDirectionToSet,
[Out] float preferedPlayerVelocityX,
[Out] float preferedPlayerVelocityY )
inlineprivate

Definition at line 7036 of file Player.cs.

7037 {
7038 int num = this.grapCount;
7039 int[] array = this.grappling;
7040 bool flag = this.controlRight;
7041 int num2 = true.ToInt();
7042 int num3 = this.controlLeft.ToInt();
7043 int num4 = this.controlDown.ToInt();
7044 bool flag2 = this.controlUp;
7045 int num5 = flag2.ToInt();
7046 float num6 = this.gravDir;
7047 if (!flag2)
7048 {
7049 }
7050 int num7 = 1;
7051 if (num7 == 0)
7052 {
7053 }
7054 int value = num7.m_value;
7055 if (num7 == 0)
7056 {
7057 }
7058 int num8 = 17096;
7059 Microsoft.Xna.Framework.Vector2 center = base.Center;
7060 if (num8 == 0)
7061 {
7062 }
7063 if (num8 == 0)
7064 {
7065 }
7066 }
class f__AnonymousType0<< Count > j__TPar

References System.array, Terraria.Player.controlDown, Terraria.Player.controlLeft, Terraria.Player.controlRight, Terraria.Player.controlUp, Terraria.Player.grapCount, Terraria.Player.grappling, Terraria.Player.gravDir, j__TPar, and System.value.