terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ ApplyArmorSoundAndDustChanges()

void Terraria.Player.ApplyArmorSoundAndDustChanges ( )
inline

Definition at line 11013 of file Player.cs.

11014 {
11015 Item[] array = this.armor;
11016 bool flag = this.wereWolf;
11017 bool notAmmo = array.notAmmo;
11018 bool material = array.material;
11021 bool summon = array.summon;
11023 if ((!flag && !this.forceWerewolf) || this.hideWolf)
11024 {
11025 this.boneArmor = true;
11026 return;
11027 }
11028 }
class f__AnonymousType0<< Count > j__TPar
Vector2 oldPosition
Definition Entity.cs:466
Vector2 velocity
Definition Entity.cs:463
Vector2 position
Definition Entity.cs:460

References Terraria.Player.armor, System.array, Terraria.Player.forceWerewolf, Terraria.Player.hideWolf, j__TPar, Terraria.Entity.oldPosition, Terraria.Entity.position, Terraria.Entity.velocity, and Terraria.Player.wereWolf.