terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ GetRespawnTime()

int Terraria.Player.GetRespawnTime ( bool pvp)
inlineprivate

Definition at line 11136 of file Player.cs.

11137 {
11138 int num = 1;
11139 if (num == 0)
11140 {
11141 }
11142 int num2;
11143 int num3;
11144 if (num != 0)
11145 {
11146 if (num == 0)
11147 {
11148 }
11149 Microsoft.Xna.Framework.Vector2 center = base.Center;
11151 num2 = 1200;
11152 num3 = 1;
11153 }
11154 bool expertMode = Main.expertMode;
11155 long num4 = 32752L;
11156 int num5 = 32768;
11157 if (num3 != 0)
11158 {
11159 if (num4 == 0L)
11160 {
11161 }
11162 if (num5 != 0)
11163 {
11164 if (num5 == 0)
11165 {
11166 }
11167 if (num4 != 0L)
11168 {
11169 int whoAmI = this.whoAmI;
11170 if (whoAmI == 0)
11171 {
11172 }
11173 if (whoAmI == 0)
11174 {
11175 }
11176 }
11177 }
11178 }
11179 return num2;
11180 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Main.expertMode, j__TPar, System.L, and Terraria.Entity.whoAmI.