terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches

◆ HandleHotbar()

void Terraria.Player.HandleHotbar ( )
inlineprivate

Definition at line 9253 of file Player.cs.

9254 {
9255 if (!true)
9256 {
9257 }
9259 int num = true.ToInt();
9261 int num3 = 1;
9262 if (num3 == 0)
9263 {
9264 }
9265 TriggersSet current;
9266 int num5;
9267 if (num != 0)
9268 {
9269 if (num3 == 0)
9270 {
9271 }
9273 int num4 = 1;
9274 if (num4 == 0)
9275 {
9276 }
9277 if (num4 == 0)
9278 {
9279 }
9280 if (!true)
9281 {
9282 }
9283 current = PlayerInput.Triggers.Current;
9284 num5 = 2;
9286 }
9287 if (current == null)
9288 {
9289 }
9290 int num6 = 1;
9291 if (num6 == 0)
9292 {
9293 }
9294 if (num6 == 0)
9295 {
9296 }
9298 if (num5 == 0)
9299 {
9300 }
9301 int num7 = true.ToInt();
9304 {
9305 }
9308 if (num7 != 0 && triggers.Current.HotbarScrollCD == 0)
9309 {
9310 int hotbarOffset = this.HotbarOffset;
9312 if (hotbarOffset == 0)
9313 {
9314 }
9316 int num9 = 8;
9318 }
9319 if (current2 == null)
9320 {
9321 }
9322 bool inFancyUI = Main.inFancyUI;
9323 if (current2 == null)
9324 {
9325 }
9326 bool ingameOptionsWindow = Main.ingameOptionsWindow;
9327 int hotbarOffset2 = this.HotbarOffset;
9328 if (current2 == null)
9329 {
9330 }
9332 long num10 = 2004318071L;
9333 this.HotbarOffset = (int)num10;
9334 this.UpdateChangeItem();
9335 }
class f__AnonymousType0<< Count > j__TPar
static TriggersPack Triggers
void UpdateChangeItem()
Definition Player.cs:9406

References Terraria.GameInput.TriggersPack.Current, Terraria.GameInput.TriggersSet.HotbarHoldTime, Terraria.GameInput.TriggersSet.HotbarMinus, Terraria.Player.HotbarOffset, Terraria.GameInput.TriggersSet.HotbarPlus, Terraria.GameInput.TriggersSet.HotbarScrollCD, Terraria.Main.inFancyUI, Terraria.Main.ingameOptionsWindow, j__TPar, Terraria.GameInput.TriggersPack.JustReleased, System.L, Terraria.GameInput.PlayerInput.ScrollWheelDelta, Terraria.GameInput.PlayerInput.Triggers, and Terraria.Player.UpdateChangeItem().