terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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Definition at line 5650 of file Player.cs.
References System.array, Terraria.Player.brainOfConfusionDodgeAnimationCounter, Terraria.Player.CanDemonHeartAccessoryBeShown(), Terraria.Player.CanMasterModeAccessoryBeShown(), Terraria.Mount.CheckMountBuff(), Terraria.Player.extraAccessorySlotsUse, Terraria.Player.forcedGravity, Terraria.GameContent.Creative.CreativePowerManager.Instance, Terraria.Player.isDisplayDollOrInanimate, Terraria.GameContent.Creative.CreativePowers.APerPlayerTogglePower.IsEnabledForPlayer(), Terraria.Player.IsItemSlotUnlockedAndUsable(), j__TPar, System.L, Terraria.Player.mount, Terraria.Main.myPlayer, Terraria.Player.npcTypeNoAggro, Terraria.Player.ownedProjectileCounts, Terraria.Player.phantasmTime, Terraria.Entity.position, Terraria.Player.releaseUseItem, Terraria.Player.ResizeHitbox(), Terraria.Player.shimmering, Terraria.Player.shimmerTransparency, Terraria.Player.statLifeMax, Terraria.Player.statManaMax, Terraria.Player.tileRangeX, Terraria.Player.tileRangeY, Terraria.Entity.whoAmI, Terraria.Player.wireOperationsCooldown, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.
Referenced by Terraria.GameContent.Animations.Segments.PlayerSegment.Draw().