terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ FindSharpTearsSpot()

Point Terraria.Player.FindSharpTearsSpot ( Microsoft::Xna::Framework::Vector2 targetSpot)
inlineprivate

Definition at line 16548 of file Player.cs.

16549 {
16550 int num3;
16551 do
16552 {
16553 int num = 1;
16554 if (num == 0)
16555 {
16556 }
16557 Microsoft.Xna.Framework.Vector2 center = base.Center;
16558 if (num == 0)
16559 {
16560 }
16561 if (32640 == 0)
16562 {
16563 }
16564 if (!true)
16565 {
16566 }
16567 long num2 = 0L;
16568 num3 = 8;
16569 if (num3 == 0)
16570 {
16571 }
16572 bool flag = WorldGen.SolidTile2(0, (int)num2);
16573 if (num3 == 0)
16574 {
16575 }
16576 }
16577 while (num3 != 0 || num3 != 0);
16578 Point point;
16579 Microsoft.Xna.Framework.Vector2 vector = point.ToVector2();
16580 Point point2;
16581 return point2;
16582 }
class f__AnonymousType0<< Count > j__TPar

References j__TPar, System.L, and Terraria.WorldGen.SolidTile2().