terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ UpdateHairDyeDust()

void Terraria.Player.UpdateHairDyeDust ( )
inline

Definition at line 7946 of file Player.cs.

7947 {
7948 int num = 1;
7949 byte b = this.hairDye;
7950 if (num == 0)
7951 {
7952 }
7953 bool netHostOnly = Main.NetHostOnly;
7954 if (!this.dead && !this.ghost && !this.stoned)
7955 {
7956 bool flag = this.frozen;
7957 if (!flag)
7958 {
7959 if (!flag)
7960 {
7961 }
7962 int num2;
7963 if (num2 == 0)
7964 {
7965 if (!flag)
7966 {
7967 }
7968 float x = this.position.X;
7969 float y = this.position.Y;
7970 int width = this.width;
7971 float x2 = this.velocity.X;
7972 float y2 = this.velocity.Y;
7973 }
7974 int num3;
7975 if (num3 == 0)
7976 {
7977 float x3 = this.position.X;
7978 int width2 = this.width;
7979 float y3 = this.position.Y;
7980 float x4 = this.velocity.X;
7981 float y4 = this.velocity.Y;
7982 float x5 = this.velocity.X;
7983 float y5 = this.velocity.Y;
7984 }
7985 }
7986 }
7987 }
class f__AnonymousType0<< Count > j__TPar
Vector2 velocity
Definition Entity.cs:463
Vector2 position
Definition Entity.cs:460

References Terraria.Player.dead, Terraria.Player.frozen, Terraria.Player.ghost, Terraria.Player.hairDye, j__TPar, Terraria.Main.NetHostOnly, Terraria.Entity.position, Terraria.Player.stoned, Terraria.Entity.velocity, Terraria.Entity.width, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.