terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ ChasePlayerTop()

void Terraria.GameContent.Skies.AmbientSky.EOCSkyEntity.ChasePlayerTop ( int frameCount)
inlineprivateinherited

Definition at line 1763 of file AmbientSky.cs.

1764 {
1765 if (!true)
1766 {
1767 }
1768 Vector2 center = Main.LocalPlayer.Center;
1769 float x = this.Position.X;
1770 float y = this.Position.Y;
1771 Vector2 vector;
1772 float num = vector.Length();
1773 float x2 = this.Velocity.X;
1774 int num2 = Math.Sign(num);
1775 float y2 = this.Velocity.Y;
1776 int num3 = Math.Sign(num);
1777 float x3 = this.Velocity.X;
1778 }
class f__AnonymousType0<< Count > j__TPar
static int Sign(double value)
Definition Math.cs:252

References Terraria.Entity.Center, j__TPar, Microsoft.Xna.Framework.Vector2.Length(), Terraria.Main.LocalPlayer, Terraria.GameContent.Skies.AmbientSky.SkyEntity.Position, System.Math.Sign(), Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity.Velocity, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.