terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ UpdateVelocity()

override void Terraria.GameContent.Skies.AmbientSky.SeagullsGroupSkyEntity.UpdateVelocity ( int frameCount)
inlinevirtual

Reimplemented from Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity.

Definition at line 798 of file AmbientSky.cs.

799 {
800 float x = this._magnetAccelerations.X;
801 float y = this._magnetAccelerations.Y;
802 float x2 = this._magnetPointTarget.X;
803 float x3 = this._positionVsMagnet.X;
804 if (!true)
805 {
806 }
807 float y2 = this._magnetPointTarget.Y;
808 float y3 = this._positionVsMagnet.Y;
809 if (!true)
810 {
811 }
812 float x4 = this._velocityVsMagnet.X;
813 float y4 = this._velocityVsMagnet.Y;
814 float x5 = this._positionVsMagnet.X;
815 float y5 = this._positionVsMagnet.Y;
820 float x6 = this._velocityVsMagnet.X;
821 float y6 = this._velocityVsMagnet.Y;
822 if (effects == SpriteEffects.None)
823 {
824 }
827 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.GameContent.Skies.AmbientSky.SeagullsGroupSkyEntity._magnetAccelerations, Terraria.GameContent.Skies.AmbientSky.SeagullsGroupSkyEntity._magnetPointTarget, Terraria.GameContent.Skies.AmbientSky.SeagullsGroupSkyEntity._positionVsMagnet, Terraria.GameContent.Skies.AmbientSky.SeagullsGroupSkyEntity._velocityVsMagnet, Terraria.GameContent.Skies.AmbientSky.SkyEntity.Effects, j__TPar, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.