terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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GUIFadeString.cs
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1using System;
2using System.Text;
4
5// Token: 0x0200010B RID: 267
6public static class GUIFadeString
7{
8 // Token: 0x060006C2 RID: 1730 RVA: 0x00016A40 File Offset: 0x00014C40
9 public static void Draw(String_Layout layout, string text, float timeVisible, float fadeDelay = -1f, float fadeTime = -1f)
10 {
12 }
13
14 // Token: 0x060006C3 RID: 1731 RVA: 0x00016A5C File Offset: 0x00014C5C
15 public static void Draw(String_Layout layout, StringBuilder value, float timeVisible, float fadeDelay = -1f, float fadeTime = -1f)
16 {
18 }
19
20 // Token: 0x060006C4 RID: 1732 RVA: 0x00016A78 File Offset: 0x00014C78
21 public static void Draw(FadeString_Layout layout, StringBuilder value, float timeVisible)
22 {
23 float fadeDelay = layout.FadeDelay;
24 float fadeTime = layout.FadeTime;
26 }
27
28 // Token: 0x060006C5 RID: 1733 RVA: 0x00016AA4 File Offset: 0x00014CA4
29 public static void Draw(FadeString_Layout layout, string text, float timeVisible)
30 {
31 float fadeDelay = layout.FadeDelay;
32 float fadeTime = layout.FadeTime;
34 }
35}
class f__AnonymousType0<< Count > j__TPar
static void Draw(String_Layout layout, StringBuilder value, float timeVisible, float fadeDelay=-1f, float fadeTime=-1f)
static void Draw(FadeString_Layout layout, StringBuilder value, float timeVisible)
static void Draw(FadeString_Layout layout, string text, float timeVisible)
static void Draw(String_Layout layout, string text, float timeVisible, float fadeDelay=-1f, float fadeTime=-1f)