terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ ItemDraw()

void GUIInventory.ItemDraw ( ItemGrid_Layout gridLayout,
int index,
Microsoft::Xna::Framework::Vector2 position,
float scale )
inline

Definition at line 148 of file GUIInventory.cs.

149 {
150 int num = this.itemOffset;
151 this.ItemOver(index);
153 if (this.itemOver == 0)
154 {
155 }
156 int myPlayer = Main.myPlayer;
160 if (instance3 == null)
161 {
162 }
163 if (instance3 == null)
164 {
165 }
166 int myPlayer2 = Main.myPlayer;
167 if (instance3 == null)
168 {
169 }
170 int num2 = 16256;
171 if (instance3 == null)
172 {
173 }
174 int myPlayer3 = Main.myPlayer;
175 if (num2 == 0)
176 {
177 }
178 }
class f__AnonymousType0<< Count > j__TPar
void ItemOver(int index)
static int myPlayer
Definition Main.cs:2337

References PageControllerLayoutDefinition< T >.Instance, itemOffset, ItemOver(), itemOver, j__TPar, Terraria.Main.myPlayer, and Microsoft.Xna.Framework.Input.Mouse.UpdateUICursorPoint().