terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrawItem()

void GUIInventory.DrawItem ( SpriteBatch spriteBatch,
ItemGrid_Layout gridLayout,
Item[] inv,
int slot,
Microsoft::Xna::Framework::Vector2 position,
Microsoft::Xna::Framework::Graphics::Color lightColor,
float scale )
inline

Definition at line 220 of file GUIInventory.cs.

221 {
222 int num = 1;
223 if (num == 0)
224 {
225 }
226 int myPlayer = Main.myPlayer;
227 if (num == 0)
228 {
229 }
230 int gameMode = Main.GameMode;
231 }
class f__AnonymousType0<< Count > j__TPar
static int myPlayer
Definition Main.cs:2337
static int GameMode
Definition Main.cs:4141

References Terraria.Main.GameMode, j__TPar, and Terraria.Main.myPlayer.