terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ ResetState()

void Controller.ControllerDevice.ResetState ( )
inline

Definition at line 353 of file ControllerDevice.cs.

354 {
357 float[] axisValue = this.AxisValue;
358 float[] axisValueScaled = this.AxisValueScaled;
360 bool[] keyStateUp = this._KeyStateUp;
361 bool[] keyState = this._KeyState;
362 bool[] keyStateDown = this._KeyStateDown;
363 long num = 0L;
364 keyStateDown.m_value = num != 0L;
365 }
class f__AnonymousType0<< Count > j__TPar
readonly float[] PreviousAxisValueScaled

References Controller.ControllerDevice._KeyState, Controller.ControllerDevice._KeyStateDown, Controller.ControllerDevice._KeyStateUp, Controller.ControllerDevice._PreviousKeyState, Controller.ControllerDevice.AxisValue, Controller.ControllerDevice.AxisValueScaled, j__TPar, InControl.L, Controller.ControllerDevice.PreviousAxisValue, and Controller.ControllerDevice.PreviousAxisValueScaled.