terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ SmartCursorLookup()

static void Terraria.GameContent.SmartCursorHelper.SmartCursorLookup ( Player player)
inlinestatic

Definition at line 14 of file SmartCursorHelper.cs.

15 {
16 int num = 1;
17 if (num == 0)
18 {
19 }
21 bool smartCursorIsUsed = Main.SmartCursorIsUsed;
22 if (num == 0)
23 {
24 }
25 if (player.inventory.position == null)
26 {
27 }
28 Vector2 mouseWorld = Main.MouseWorld;
29 Vector2 position = player.position;
30 Vector2 center = player.Center;
31 int tileTargetX = Player.tileTargetX;
32 int tileTargetY = Player.tileTargetY;
33 int tileRangeX = Player.tileRangeX;
34 int tileRangeY = Player.tileRangeY;
35 float x = player.position.X;
36 int num2 = 32640;
37 int width = player.width;
38 float y = player.position.Y;
39 int height = player.height;
40 if (num2 == 0)
41 {
42 }
43 if (num2 == 0)
44 {
45 }
46 int grapCount = player.grapCount;
47 if (player.grappling == null)
48 {
49 }
50 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Entity.Center, Terraria.Player.grapCount, Terraria.Player.grappling, Terraria.Entity.height, Terraria.Player.inventory, j__TPar, Terraria.Main.MouseWorld, Terraria.Entity.position, Terraria.Main.SmartCursorIsUsed, Terraria.Player.tileRangeX, Terraria.Player.tileRangeY, Terraria.Player.tileTargetX, Terraria.Player.tileTargetY, Terraria.Entity.width, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.