terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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DeadZone.cs
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1using System;
2using UnityEngine;
3
4namespace InControl
5{
6 // Token: 0x0200001C RID: 28
7 public static class DeadZone
8 {
9 // Token: 0x06000128 RID: 296 RVA: 0x000045BC File Offset: 0x000027BC
10 public static Vector2 SeparateNotNormalized(float x, float y, float lowerDeadZone, float upperDeadZone)
11 {
12 Vector2 vector;
13 return vector;
14 }
15
16 // Token: 0x06000129 RID: 297 RVA: 0x000045D8 File Offset: 0x000027D8
17 public static Vector2 Separate(float x, float y, float lowerDeadZone, float upperDeadZone)
18 {
19 return 1;
20 }
21
22 // Token: 0x0600012A RID: 298 RVA: 0x000045EC File Offset: 0x000027EC
23 public static Vector2 Circular(float x, float y, float lowerDeadZone, float upperDeadZone)
24 {
25 /*
26An exception occurred when decompiling this method (0600012A)
27
28ICSharpCode.Decompiler.DecompilerException: Error decompiling UnityEngine.Vector2 InControl.DeadZone::Circular(System.Single,System.Single,System.Single,System.Single)
29
30 ---> System.Exception: Basic block has to end with unconditional control flow.
31{
32 IL_0000:
33 brtrue(IL_0000, ldc.i4:bool(1))
34}
35
36 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1852
37 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1878
38 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1878
39 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1846
40 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 355
41 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
42 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
43 --- End of inner exception stack trace ---
44 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
45 at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1683
46*/;
47 }
48 }
49}
static Vector2 Separate(float x, float y, float lowerDeadZone, float upperDeadZone)
Definition DeadZone.cs:17
static Vector2 SeparateNotNormalized(float x, float y, float lowerDeadZone, float upperDeadZone)
Definition DeadZone.cs:10
static Vector2 Circular(float x, float y, float lowerDeadZone, float upperDeadZone)
Definition DeadZone.cs:23