terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ BuildNameToAbsolutePathDictionary()

void ReLogic.Content.Sources.FileSystemContentSource.BuildNameToAbsolutePathDictionary ( )
inlineprivate

Definition at line 133 of file FileSystemContentSource.cs.

134 {
135 bool flag = Directory.Exists(this._basePath);
136 string basePath = this._basePath;
137 int num = 1;
138 if ("*" == null)
139 {
140 }
141 string text;
143 int stringLength = this._basePath._stringLength;
144 int stringLength2 = text._stringLength;
145 string text2 = text.Substring(stringLength, num);
146 int num2 = 92;
147 int num3 = 47;
148 string text3 = text2.Replace((char)num2, (char)num3);
150 }
class f__AnonymousType0<< Count > j__TPar
readonly Dictionary< string, string > _nameToAbsolutePath
static bool Exists(string path)
Definition Directory.cs:64
static string GetExtension(string path)
Definition Path.cs:128

References ReLogic.Content.Sources.FileSystemContentSource._basePath, ReLogic.Content.Sources.FileSystemContentSource._nameToAbsolutePath, System.IO.Directory.Exists(), System.IO.Path.GetExtension(), j__TPar, and System.text.

Referenced by ReLogic.Content.Sources.FileSystemContentSource.FileSystemContentSource().