terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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BallPassThroughEvent.cs
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1using System;
2
3namespace Terraria.Physics
4{
5 // Token: 0x0200053F RID: 1343
6 public struct BallPassThroughEvent
7 {
8 // Token: 0x06003264 RID: 12900 RVA: 0x001F9B6C File Offset: 0x001F7D6C
9 public BallPassThroughEvent(float timeScale, Tile tile, Entity entity, BallPassThroughType type)
10 {
11 this.Tile = tile;
12 this.Entity = entity;
13 this.Type = type;
14 }
15
16 // Token: 0x04003B93 RID: 15251
18
19 // Token: 0x04003B94 RID: 15252
21
22 // Token: 0x04003B95 RID: 15253
24
25 // Token: 0x04003B96 RID: 15254
26 public readonly float TimeScale;
27 }
28}
class f__AnonymousType0<< Count > j__TPar
BallPassThroughEvent(float timeScale, Tile tile, Entity entity, BallPassThroughType type)