terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ EndConnect()

void System.Net.Sockets.Socket.EndConnect ( IAsyncResult asyncResult)
inline

Definition at line 1088 of file Socket.cs.

1089 {
1091 SocketAsyncResult socketAsyncResult = this.ValidateEndIAsyncResult(asyncResult, "EndConnect", "asyncResult");
1092 if (!socketAsyncResult.completed)
1093 {
1095 }
1096 socketAsyncResult.CheckIfThrowDelayedException();
1097 }
class f__AnonymousType0<< Count > j__TPar
SocketAsyncResult ValidateEndIAsyncResult(IAsyncResult ares, string methodName, string argName)
Definition Socket.cs:1843

References j__TPar, System.Net.Sockets.Socket.ThrowIfDisposedAndClosed(), and System.Net.Sockets.Socket.ValidateEndIAsyncResult().

Referenced by System.Net.Sockets.TcpClient.EndConnect().