terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Shutdown()

void System.Net.Sockets.Socket.Shutdown ( SocketShutdown how)
inline

Definition at line 1720 of file Socket.cs.

1721 {
1722 do
1723 {
1725 }
1726 while (!this.is_connected);
1727 SafeSocketHandle handle = this.m_Handle;
1728 if (how != SocketShutdown.Receive)
1729 {
1730 }
1731 }
class f__AnonymousType0<< Count > j__TPar
SafeSocketHandle m_Handle
Definition Socket.cs:2058

References System.Net.Sockets.Socket.is_connected, System.Net.Sockets.Socket.m_Handle, and System.Net.Sockets.Socket.ThrowIfDisposedAndClosed().