terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ InitSocketAsyncEventArgs()

void System.Net.Sockets.Socket.InitSocketAsyncEventArgs ( SocketAsyncEventArgs e,
AsyncCallback callback,
object state,
SocketOperation operation )
inlineprivate

Definition at line 1876 of file Socket.cs.

1877 {
1878 e.socket_async_result.Init(this, callback, state, operation);
1879 Socket <AcceptSocket>k__BackingField = e.<AcceptSocket>k__BackingField;
1880 if (<AcceptSocket>k__BackingField != null)
1881 {
1882 e.socket_async_result.AcceptSocket = <AcceptSocket>k__BackingField;
1883 }
1884 e.current_socket = this;
1886 e.SetLastOperation(socketAsyncOperation);
1887 long num = 0L;
1888 e.SetBytesTransferred((int)num);
1889 }
class f__AnonymousType0<< Count > j__TPar

References System.Net.Sockets.SocketAsyncResult.Init(), j__TPar, System.L, System.Net.Sockets.SocketAsyncEventArgs.SetBytesTransferred(), System.Net.Sockets.SocketAsyncEventArgs.SetLastOperation(), System.Net.Sockets.SocketAsyncEventArgs.socket_async_result, and System.state.