terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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SocketAsyncOperation.cs
Go to the documentation of this file.
1
using
System
;
2
3
namespace
System.Net.Sockets
4
{
5
// Token: 0x020002FE RID: 766
6
public
enum
SocketAsyncOperation
7
{
8
// Token: 0x0400104B RID: 4171
9
None
,
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// Token: 0x0400104C RID: 4172
11
Accept
,
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// Token: 0x0400104D RID: 4173
13
Connect
,
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// Token: 0x0400104E RID: 4174
15
Disconnect
,
16
// Token: 0x0400104F RID: 4175
17
Receive
,
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// Token: 0x04001050 RID: 4176
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ReceiveFrom
,
20
// Token: 0x04001051 RID: 4177
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ReceiveMessageFrom
,
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// Token: 0x04001052 RID: 4178
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Send
,
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// Token: 0x04001053 RID: 4179
25
SendPackets
,
26
// Token: 0x04001054 RID: 4180
27
SendTo
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}
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}
System.Net.Sockets.SocketAsyncOperation
SocketAsyncOperation
Definition
SocketAsyncOperation.cs:7
System.Net.Sockets.SocketAsyncOperation.ReceiveMessageFrom
@ ReceiveMessageFrom
System.Net.Sockets.SocketAsyncOperation.Disconnect
@ Disconnect
System.Net.Sockets.SocketAsyncOperation.Connect
@ Connect
System.Net.Sockets.SocketAsyncOperation.Receive
@ Receive
System.Net.Sockets.SocketAsyncOperation.None
@ None
System.Net.Sockets.SocketAsyncOperation.SendTo
@ SendTo
System.Net.Sockets.SocketAsyncOperation.Send
@ Send
System.Net.Sockets.SocketAsyncOperation.SendPackets
@ SendPackets
System.Net.Sockets.SocketAsyncOperation.Accept
@ Accept
System.Net.Sockets.SocketAsyncOperation.ReceiveFrom
@ ReceiveFrom
System.Net.Sockets
Definition
AddressFamily.cs:4
System
Definition
__ComObject.cs:4
source
System
Net
Sockets
SocketAsyncOperation.cs
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