terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ EndSend() [2/2]

int System.Net.Sockets.Socket.EndSend ( IAsyncResult asyncResult,
[Out] SocketError errorCode )
inline

Definition at line 1513 of file Socket.cs.

1514 {
1516 SocketAsyncResult socketAsyncResult = this.ValidateEndIAsyncResult(asyncResult, "EndSend", "asyncResult");
1517 if (!socketAsyncResult.completed)
1518 {
1520 }
1522 socketAsyncResult.CheckIfThrowDelayedException();
1523 return socketAsyncResult.Total;
1524 }
class f__AnonymousType0<< Count > j__TPar
SocketAsyncResult ValidateEndIAsyncResult(IAsyncResult ares, string methodName, string argName)
Definition Socket.cs:1843

References j__TPar, System.Net.Sockets.Socket.ThrowIfDisposedAndClosed(), and System.Net.Sockets.Socket.ValidateEndIAsyncResult().