terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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RemoteEndPoint
EndPoint
System.Net.Sockets.Socket.RemoteEndPoint
get
Definition at line
704
of file
Socket.cs
.
705
{
706
get
707
{
708
this.
ThrowIfDisposedAndClosed
();
709
if
(this.
is_connected
&& this.
seed_endpoint
!=
null
)
710
{
711
SafeSocketHandle handle = this.
m_Handle
;
712
AddressFamily
addressFamily
= this.
addressFamily
;
713
return
;
714
}
715
}
716
}
System.Net.Sockets.Socket.m_Handle
SafeSocketHandle m_Handle
Definition
Socket.cs:2058
System.Net.Sockets.Socket.is_connected
bool is_connected
Definition
Socket.cs:2076
System.Net.Sockets.Socket.seed_endpoint
EndPoint seed_endpoint
Definition
Socket.cs:2061
System.Net.Sockets.Socket.addressFamily
AddressFamily addressFamily
Definition
Socket.cs:2049
System.Net.Sockets.Socket.ThrowIfDisposedAndClosed
void ThrowIfDisposedAndClosed()
Definition
Socket.cs:1797
System
Net
Sockets
Socket
Generated by
1.10.0