terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Listen()

void System.Net.Sockets.Socket.Listen ( int backlog)
inline

Definition at line 945 of file Socket.cs.

946 {
947 do
948 {
950 if (!this.is_bound)
951 {
952 return;
953 }
954 SafeSocketHandle handle = this.m_Handle;
955 }
956 while (backlog != 0);
957 this.is_listening = true;
958 }
class f__AnonymousType0<< Count > j__TPar
SafeSocketHandle m_Handle
Definition Socket.cs:2058

References System.Net.Sockets.Socket.is_bound, j__TPar, System.Net.Sockets.Socket.m_Handle, and System.Net.Sockets.Socket.ThrowIfDisposedAndClosed().

Referenced by System.Net.Sockets.TcpListener.Start().