terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Connect() [1/2]

void System.Net.Sockets.Socket.Connect ( EndPoint remoteEP)
inline

Definition at line 985 of file Socket.cs.

986 {
988 if (remoteEP == null)
989 {
990 return;
991 }
992 long num = 0L;
993 if (!this.is_listening)
994 {
995 if (num != 0L)
996 {
997 }
998 SafeSocketHandle handle = this.m_Handle;
999 bool flag = this.is_blocking;
1000 IPEndPoint ipendPoint;
1002 SocketType socketType = this.socketType;
1003 if (!true)
1004 {
1005 }
1006 return;
1007 }
1008 }
class f__AnonymousType0<< Count > j__TPar
SafeSocketHandle m_Handle
Definition Socket.cs:2058

References System.Net.Sockets.Socket.is_blocking, System.Net.Sockets.Socket.is_listening, j__TPar, System.L, System.Net.Sockets.Socket.m_Handle, System.Net.Sockets.Socket.socketType, and System.Net.Sockets.Socket.ThrowIfDisposedAndClosed().