terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ EndReceiveFrom()

int System.Net.Sockets.Socket.EndReceiveFrom ( IAsyncResult asyncResult,
EndPoint endPoint )
inline

Definition at line 1352 of file Socket.cs.

1353 {
1355 SocketAsyncResult socketAsyncResult = this.ValidateEndIAsyncResult(asyncResult, "EndReceiveFrom", "asyncResult");
1356 if (!socketAsyncResult.completed)
1357 {
1359 }
1360 socketAsyncResult.CheckIfThrowDelayedException();
1361 EndPoint endPoint2 = socketAsyncResult.EndPoint;
1362 return socketAsyncResult.Total;
1363 }
class f__AnonymousType0<< Count > j__TPar
SocketAsyncResult ValidateEndIAsyncResult(IAsyncResult ares, string methodName, string argName)
Definition Socket.cs:1843

References System.Net.EndPoint.EndPoint(), j__TPar, System.Net.Sockets.Socket.ThrowIfDisposedAndClosed(), and System.Net.Sockets.Socket.ValidateEndIAsyncResult().

Referenced by System.Net.Sockets.UdpClient.EndReceive().