terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Receive() [5/6]

int System.Net.Sockets.Socket.Receive ( Memory< byte > buffer,
int offset,
int size,
SocketFlags socketFlags,
[Out] SocketError errorCode )
inlineprivate

Definition at line 1184 of file Socket.cs.

1185 {
1188 SafeSocketHandle handle = this.m_Handle;
1189 if (offset == 0)
1190 {
1191 }
1192 int num2;
1193 if (offset == 0)
1194 {
1195 int num = 1;
1196 this.is_connected = num != 0;
1197 return num2;
1198 }
1199 return num2;
1200 }
class f__AnonymousType0<< Count > j__TPar
SafeSocketHandle m_Handle
Definition Socket.cs:2058
static void ThrowArgumentOutOfRangeException()

References j__TPar, System.Net.Sockets.Socket.m_Handle, System.offset, System.ThrowHelper.ThrowArgumentOutOfRangeException(), and System.Net.Sockets.Socket.ThrowIfDisposedAndClosed().