terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches

◆ EndDisconnect()

void System.Net.Sockets.Socket.EndDisconnect ( IAsyncResult asyncResult)
inline

Definition at line 1127 of file Socket.cs.

1128 {
1130 SocketAsyncResult socketAsyncResult = this.ValidateEndIAsyncResult(asyncResult, "EndDisconnect", "asyncResult");
1131 if (!socketAsyncResult.completed)
1132 {
1134 }
1135 socketAsyncResult.CheckIfThrowDelayedException();
1136 }
class f__AnonymousType0<< Count > j__TPar
SocketAsyncResult ValidateEndIAsyncResult(IAsyncResult ares, string methodName, string argName)
Definition Socket.cs:1843

References j__TPar, System.Net.Sockets.Socket.ThrowIfDisposedAndClosed(), and System.Net.Sockets.Socket.ValidateEndIAsyncResult().