terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ TileShader() [2/2]

static Microsoft.Xna.Framework.Graphics.TileShader.TileShader ( )
inlinestaticprivate

Definition at line 90 of file TileShader.cs.

91 {
92 int num = Shader.PropertyToID("_leafHueTestOffset");
93 int num2 = Shader.PropertyToID("_leafMinHue");
94 int num3 = Shader.PropertyToID("_leafMaxHue");
95 int num4 = Shader.PropertyToID("_leafMinSat");
96 int num5 = Shader.PropertyToID("_leafMaxSat");
97 int num6 = Shader.PropertyToID("_invertSpecialGroupResult");
98 }
class f__AnonymousType0<< Count > j__TPar
static int PropertyToID(string name)
Definition Shader.cs:50

References j__TPar, and UnityEngine.Shader.PropertyToID().