terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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TextureAssets.cs
Go to the documentation of this file.
1using System;
4
6{
7 // Token: 0x020007F8 RID: 2040
8 public static class TextureAssets
9 {
10 // Token: 0x06004189 RID: 16777 RVA: 0x00247F04 File Offset: 0x00246104
11 // Note: this type is marked as 'beforefieldinit'.
13 {
14 }
15
16 // Token: 0x04007F1B RID: 32539
18
19 // Token: 0x04007F1C RID: 32540
20 public static Asset<Texture2D>[] InfoIcon;
21
22 // Token: 0x04007F1D RID: 32541
23 public static Asset<Texture2D>[] InfoPopup;
24
25 // Token: 0x04007F1E RID: 32542
26 public static Asset<Texture2D>[] WireUi;
27
28 // Token: 0x04007F1F RID: 32543
30
31 // Token: 0x04007F20 RID: 32544
33
34 // Token: 0x04007F21 RID: 32545
36
37 // Token: 0x04007F22 RID: 32546
38 public static Asset<Texture2D>[] Clothes;
39
40 // Token: 0x04007F23 RID: 32547
41 public static Asset<Texture2D>[] MapIcon;
42
43 // Token: 0x04007F24 RID: 32548
45
46 // Token: 0x04007F25 RID: 32549
48
49 // Token: 0x04007F26 RID: 32550
50 public static Asset<Texture2D> Map;
51
52 // Token: 0x04007F27 RID: 32551
53 public static Asset<Texture2D>[] MapBGs;
54
55 // Token: 0x04007F28 RID: 32552
56 public static Asset<Texture2D> Hue;
57
58 // Token: 0x04007F29 RID: 32553
60
61 // Token: 0x04007F2A RID: 32554
63
64 // Token: 0x04007F2B RID: 32555
66
67 // Token: 0x04007F2C RID: 32556
69
70 // Token: 0x04007F2D RID: 32557
72
73 // Token: 0x04007F2E RID: 32558
75
76 // Token: 0x04007F2F RID: 32559
78
79 // Token: 0x04007F30 RID: 32560
81
82 // Token: 0x04007F31 RID: 32561
84
85 // Token: 0x04007F32 RID: 32562
87
88 // Token: 0x04007F33 RID: 32563
90
91 // Token: 0x04007F34 RID: 32564
92 public static Asset<Texture2D>[] NpcHead;
93
94 // Token: 0x04007F35 RID: 32565
96
97 // Token: 0x04007F36 RID: 32566
99
100 // Token: 0x04007F37 RID: 32567
102
103 // Token: 0x04007F38 RID: 32568
105
106 // Token: 0x04007F39 RID: 32569
108
109 // Token: 0x04007F3A RID: 32570
111
112 // Token: 0x04007F3B RID: 32571
114
115 // Token: 0x04007F3C RID: 32572
117
118 // Token: 0x04007F3D RID: 32573
120
121 // Token: 0x04007F3E RID: 32574
123
124 // Token: 0x04007F3F RID: 32575
126
127 // Token: 0x04007F40 RID: 32576
129
130 // Token: 0x04007F41 RID: 32577
132
133 // Token: 0x04007F42 RID: 32578
134 public static Asset<Texture2D>[] Dest;
135
136 // Token: 0x04007F43 RID: 32579
137 public static Asset<Texture2D>[] Gem;
138
139 // Token: 0x04007F44 RID: 32580
141
142 // Token: 0x04007F45 RID: 32581
144
145 // Token: 0x04007F46 RID: 32582
147
148 // Token: 0x04007F47 RID: 32583
150
151 // Token: 0x04007F48 RID: 32584
153
154 // Token: 0x04007F49 RID: 32585
156
157 // Token: 0x04007F4A RID: 32586
159
160 // Token: 0x04007F4B RID: 32587
162
163 // Token: 0x04007F4C RID: 32588
164 public static Asset<Texture2D>[] BeeMount;
165
166 // Token: 0x04007F4D RID: 32589
167 public static Asset<Texture2D>[] UfoMount;
168
169 // Token: 0x04007F4E RID: 32590
171
172 // Token: 0x04007F4F RID: 32591
174
175 // Token: 0x04007F50 RID: 32592
177
178 // Token: 0x04007F51 RID: 32593
180
181 // Token: 0x04007F52 RID: 32594
183
184 // Token: 0x04007F53 RID: 32595
186
187 // Token: 0x04007F54 RID: 32596
189
190 // Token: 0x04007F55 RID: 32597
191 public static Asset<Texture2D>[] Wings;
192
193 // Token: 0x04007F56 RID: 32598
195
196 // Token: 0x04007F57 RID: 32599
198
199 // Token: 0x04007F58 RID: 32600
201
202 // Token: 0x04007F59 RID: 32601
204
205 // Token: 0x04007F5A RID: 32602
206 public static Asset<Texture2D>[] ArmorArm;
207
208 // Token: 0x04007F5B RID: 32603
209 public static Asset<Texture2D>[] ArmorLeg;
210
211 // Token: 0x04007F5C RID: 32604
213
214 // Token: 0x04007F5D RID: 32605
216
217 // Token: 0x04007F5E RID: 32606
219
220 // Token: 0x04007F5F RID: 32607
222
223 // Token: 0x04007F60 RID: 32608
224 public static Asset<Texture2D>[] AccBack;
225
226 // Token: 0x04007F61 RID: 32609
227 public static Asset<Texture2D>[] AccFront;
228
229 // Token: 0x04007F62 RID: 32610
230 public static Asset<Texture2D>[] AccShoes;
231
232 // Token: 0x04007F63 RID: 32611
233 public static Asset<Texture2D>[] AccWaist;
234
235 // Token: 0x04007F64 RID: 32612
237
238 // Token: 0x04007F65 RID: 32613
239 public static Asset<Texture2D>[] AccNeck;
240
241 // Token: 0x04007F66 RID: 32614
242 public static Asset<Texture2D>[] AccFace;
243
244 // Token: 0x04007F67 RID: 32615
246
247 // Token: 0x04007F68 RID: 32616
248 public static Asset<Texture2D>[] AccBeard;
249
250 // Token: 0x04007F69 RID: 32617
252
253 // Token: 0x04007F6A RID: 32618
254 public static Asset<Texture2D>[] XmasTree;
255
256 // Token: 0x04007F6B RID: 32619
257 public static Asset<Texture2D>[] Flames;
258
259 // Token: 0x04007F6C RID: 32620
260 public static Asset<Texture2D> Timer;
261
262 // Token: 0x04007F6D RID: 32621
263 public static Asset<Texture2D>[] Reforge;
264
265 // Token: 0x04007F6E RID: 32622
267
268 // Token: 0x04007F6F RID: 32623
270
271 // Token: 0x04007F70 RID: 32624
273
274 // Token: 0x04007F71 RID: 32625
276
277 // Token: 0x04007F72 RID: 32626
278 public static Asset<Texture2D> Wire;
279
280 // Token: 0x04007F73 RID: 32627
281 public static Asset<Texture2D> Wire2;
282
283 // Token: 0x04007F74 RID: 32628
284 public static Asset<Texture2D> Wire3;
285
286 // Token: 0x04007F75 RID: 32629
287 public static Asset<Texture2D> Wire4;
288
289 // Token: 0x04007F76 RID: 32630
291
292 // Token: 0x04007F77 RID: 32631
293 public static Asset<Texture2D>[] Camera;
294
295 // Token: 0x04007F78 RID: 32632
297
298 // Token: 0x04007F79 RID: 32633
299 public static Asset<Texture2D> Grid;
300
301 // Token: 0x04007F7A RID: 32634
303
304 // Token: 0x04007F7B RID: 32635
306
307 // Token: 0x04007F7C RID: 32636
309
310 // Token: 0x04007F7D RID: 32637
312
313 // Token: 0x04007F7E RID: 32638
314 public static Asset<Texture2D> Trash;
315
316 // Token: 0x04007F7F RID: 32639
318
319 // Token: 0x04007F80 RID: 32640
321
322 // Token: 0x04007F81 RID: 32641
323 public static Asset<Texture2D> Probe;
324
325 // Token: 0x04007F82 RID: 32642
327
328 // Token: 0x04007F83 RID: 32643
330
331 // Token: 0x04007F84 RID: 32644
332 public static Asset<Texture2D>[] Golem;
333
334 // Token: 0x04007F85 RID: 32645
336
337 // Token: 0x04007F86 RID: 32646
339
340 // Token: 0x04007F87 RID: 32647
342
343 // Token: 0x04007F88 RID: 32648
344 public static Asset<Texture2D>[] Chains;
345
346 // Token: 0x04007F89 RID: 32649
347 public static Asset<Texture2D> Chain;
348
349 // Token: 0x04007F8A RID: 32650
350 public static Asset<Texture2D>[] GemChain;
351
352 // Token: 0x04007F8B RID: 32651
354
355 // Token: 0x04007F8C RID: 32652
357
358 // Token: 0x04007F8D RID: 32653
360
361 // Token: 0x04007F8E RID: 32654
363
364 // Token: 0x04007F8F RID: 32655
366
367 // Token: 0x04007F90 RID: 32656
369
370 // Token: 0x04007F91 RID: 32657
372
373 // Token: 0x04007F92 RID: 32658
375
376 // Token: 0x04007F93 RID: 32659
378
379 // Token: 0x04007F94 RID: 32660
381
382 // Token: 0x04007F95 RID: 32661
384
385 // Token: 0x04007F96 RID: 32662
387
388 // Token: 0x04007F97 RID: 32663
390
391 // Token: 0x04007F98 RID: 32664
393
394 // Token: 0x04007F99 RID: 32665
396
397 // Token: 0x04007F9A RID: 32666
399
400 // Token: 0x04007F9B RID: 32667
402
403 // Token: 0x04007F9C RID: 32668
405
406 // Token: 0x04007F9D RID: 32669
408
409 // Token: 0x04007F9E RID: 32670
411
412 // Token: 0x04007F9F RID: 32671
414
415 // Token: 0x04007FA0 RID: 32672
417
418 // Token: 0x04007FA1 RID: 32673
420
421 // Token: 0x04007FA2 RID: 32674
423
424 // Token: 0x04007FA3 RID: 32675
426
427 // Token: 0x04007FA4 RID: 32676
429
430 // Token: 0x04007FA5 RID: 32677
432
433 // Token: 0x04007FA6 RID: 32678
435
436 // Token: 0x04007FA7 RID: 32679
438
439 // Token: 0x04007FA8 RID: 32680
441
442 // Token: 0x04007FA9 RID: 32681
444
445 // Token: 0x04007FAA RID: 32682
447
448 // Token: 0x04007FAB RID: 32683
450
451 // Token: 0x04007FAC RID: 32684
453
454 // Token: 0x04007FAD RID: 32685
456
457 // Token: 0x04007FAE RID: 32686
459
460 // Token: 0x04007FAF RID: 32687
462
463 // Token: 0x04007FB0 RID: 32688
465
466 // Token: 0x04007FB1 RID: 32689
468
469 // Token: 0x04007FB2 RID: 32690
471
472 // Token: 0x04007FB3 RID: 32691
474
475 // Token: 0x04007FB4 RID: 32692
477
478 // Token: 0x04007FB5 RID: 32693
479 public static Asset<Texture2D> Hb1;
480
481 // Token: 0x04007FB6 RID: 32694
482 public static Asset<Texture2D> Hb2;
483
484 // Token: 0x04007FB7 RID: 32695
485 public static Asset<Texture2D> Chaos;
486
487 // Token: 0x04007FB8 RID: 32696
488 public static Asset<Texture2D> Cd;
489
490 // Token: 0x04007FB9 RID: 32697
491 public static Asset<Texture2D> Wof;
492
493 // Token: 0x04007FBA RID: 32698
495
496 // Token: 0x04007FBB RID: 32699
498
499 // Token: 0x04007FBC RID: 32700
501
502 // Token: 0x04007FBD RID: 32701
504
505 // Token: 0x04007FBE RID: 32702
507
508 // Token: 0x04007FBF RID: 32703
510
511 // Token: 0x04007FC0 RID: 32704
512 public static Asset<Texture2D>[] Pvp;
513
514 // Token: 0x04007FC1 RID: 32705
516
517 // Token: 0x04007FC2 RID: 32706
518 public static Asset<Texture2D>[] HbLock;
519
520 // Token: 0x04007FC3 RID: 32707
522
523 // Token: 0x04007FC4 RID: 32708
525
526 // Token: 0x04007FC5 RID: 32709
528
529 // Token: 0x04007FC6 RID: 32710
530 public static Asset<Texture2D>[] Buff;
531
532 // Token: 0x04007FC7 RID: 32711
533 public static Asset<Texture2D>[] Item;
534
535 // Token: 0x04007FC8 RID: 32712
537
538 // Token: 0x04007FC9 RID: 32713
539 public static Asset<Texture2D>[] Npc;
540
541 // Token: 0x04007FCA RID: 32714
543
544 // Token: 0x04007FCB RID: 32715
545 public static Asset<Texture2D>[] Gore;
546
547 // Token: 0x04007FCC RID: 32716
548 public static Asset<Texture2D>[] BackPack;
549
550 // Token: 0x04007FCD RID: 32717
551 public static Asset<Texture2D> Rain;
552
553 // Token: 0x04007FCE RID: 32718
554 public static Asset<Texture2D>[] GlowMask;
555
556 // Token: 0x04007FCF RID: 32719
557 public static Asset<Texture2D>[] Extra;
558
559 // Token: 0x04007FD0 RID: 32720
561
562 // Token: 0x04007FD1 RID: 32721
563 public static Asset<Texture2D>[] Coin;
564
565 // Token: 0x04007FD2 RID: 32722
566 public static Asset<Texture2D>[] Cursors;
567
568 // Token: 0x04007FD3 RID: 32723
570
571 // Token: 0x04007FD4 RID: 32724
573
574 // Token: 0x04007FD5 RID: 32725
576
577 // Token: 0x04007FD6 RID: 32726
579
580 // Token: 0x04007FD7 RID: 32727
581 public static Asset<Texture2D> Dust;
582
583 // Token: 0x04007FD8 RID: 32728
584 public static Asset<Texture2D> Sun;
585
586 // Token: 0x04007FD9 RID: 32729
587 public static Asset<Texture2D> Sun2;
588
589 // Token: 0x04007FDA RID: 32730
590 public static Asset<Texture2D> Sun3;
591
592 // Token: 0x04007FDB RID: 32731
593 public static Asset<Texture2D>[] Moon;
594
595 // Token: 0x04007FDC RID: 32732
597
598 // Token: 0x04007FDD RID: 32733
600
601 // Token: 0x04007FDE RID: 32734
603
604 // Token: 0x04007FDF RID: 32735
606
607 // Token: 0x04007FE0 RID: 32736
608 public static Asset<Texture2D>[] Tile;
609
610 // Token: 0x04007FE1 RID: 32737
612
613 // Token: 0x04007FE2 RID: 32738
614 public static Asset<Texture2D>[] Wall;
615
616 // Token: 0x04007FE3 RID: 32739
618
619 // Token: 0x04007FE4 RID: 32740
620 public static Asset<Texture2D>[] Cloud;
621
622 // Token: 0x04007FE5 RID: 32741
623 public static Asset<Texture2D>[] Star;
624
625 // Token: 0x04007FE6 RID: 32742
626 public static Asset<Texture2D>[] Liquid;
627
628 // Token: 0x04007FE7 RID: 32743
630
631 // Token: 0x04007FE8 RID: 32744
632 public static Asset<Texture2D> Heart;
633
634 // Token: 0x04007FE9 RID: 32745
636
637 // Token: 0x04007FEA RID: 32746
639
640 // Token: 0x04007FEB RID: 32747
642
643 // Token: 0x04007FEC RID: 32748
645
646 // Token: 0x04007FED RID: 32749
648
649 // Token: 0x04007FEE RID: 32750
651
652 // Token: 0x04007FEF RID: 32751
654
655 // Token: 0x04007FF0 RID: 32752
657
658 // Token: 0x04007FF1 RID: 32753
660
661 // Token: 0x04007FF2 RID: 32754
663
664 // Token: 0x04007FF3 RID: 32755
666
667 // Token: 0x04007FF4 RID: 32756
669
670 // Token: 0x04007FF5 RID: 32757
672
673 // Token: 0x04007FF6 RID: 32758
674 public static Asset<Texture2D> Mana;
675
676 // Token: 0x04007FF7 RID: 32759
678
679 // Token: 0x04007FF8 RID: 32760
681
682 // Token: 0x04007FF9 RID: 32761
684
685 // Token: 0x04007FFA RID: 32762
687
688 // Token: 0x04007FFB RID: 32763
690
691 // Token: 0x04007FFC RID: 32764
693
694 // Token: 0x04007FFD RID: 32765
696
697 // Token: 0x04007FFE RID: 32766
699
700 // Token: 0x04007FFF RID: 32767
702
703 // Token: 0x04008000 RID: 32768
705
706 // Token: 0x04008001 RID: 32769
707 public static Asset<Texture2D> Flame;
708
709 // Token: 0x04008002 RID: 32770
710 public static Asset<Texture2D>[] CageTop;
711
712 // Token: 0x04008003 RID: 32771
713 public static Asset<Texture2D>[] TreeTop;
714
715 // Token: 0x04008004 RID: 32772
717
718 // Token: 0x04008005 RID: 32773
719 public static Asset<Texture2D>[] Wood;
720
721 // Token: 0x04008006 RID: 32774
723
724 // Token: 0x04008007 RID: 32775
726
727 // Token: 0x04008008 RID: 32776
729
730 // Token: 0x04008009 RID: 32777
732
733 // Token: 0x0400800A RID: 32778
735
736 // Token: 0x0400800B RID: 32779
738
739 // Token: 0x0400800C RID: 32780
741
742 // Token: 0x0400800D RID: 32781
744
745 // Token: 0x0400800E RID: 32782
747
748 // Token: 0x0400800F RID: 32783
750
751 // Token: 0x04008010 RID: 32784
753
754 // Token: 0x04008011 RID: 32785
756
757 // Token: 0x04008012 RID: 32786
759
760 // Token: 0x04008013 RID: 32787
762
763 // Token: 0x04008014 RID: 32788
765
766 // Token: 0x04008015 RID: 32789
768
769 // Token: 0x04008016 RID: 32790
771
772 // Token: 0x04008017 RID: 32791
774
775 // Token: 0x04008018 RID: 32792
777
778 // Token: 0x04008019 RID: 32793
780
781 // Token: 0x0400801A RID: 32794
783
784 // Token: 0x0400801B RID: 32795
786
787 // Token: 0x0400801C RID: 32796
789
790 // Token: 0x0400801D RID: 32797
792
793 // Token: 0x0400801E RID: 32798
795
796 // Token: 0x0400801F RID: 32799
798
799 // Token: 0x04008020 RID: 32800
801
802 // Token: 0x04008021 RID: 32801
804
805 // Token: 0x04008022 RID: 32802
807
808 // Token: 0x04008023 RID: 32803
810
811 // Token: 0x04008024 RID: 32804
813
814 // Token: 0x04008025 RID: 32805
816
817 // Token: 0x04008026 RID: 32806
819
820 // Token: 0x04008027 RID: 32807
822
823 // Token: 0x04008028 RID: 32808
825
826 // Token: 0x04008029 RID: 32809
828
829 // Token: 0x0400802A RID: 32810
831
832 // Token: 0x0400802B RID: 32811
834
835 // Token: 0x0400802C RID: 32812
837
838 // Token: 0x0400802D RID: 32813
840
841 // Token: 0x0400802E RID: 32814
843
844 // Token: 0x0400802F RID: 32815
846
847 // Token: 0x04008030 RID: 32816
849
850 // Token: 0x04008031 RID: 32817
852
853 // Token: 0x04008032 RID: 32818
855
856 // Token: 0x04008033 RID: 32819
858
859 // Token: 0x04008034 RID: 32820
861
862 // Token: 0x04008035 RID: 32821
864
865 // Token: 0x04008036 RID: 32822
867
868 // Token: 0x04008037 RID: 32823
870
871 // Token: 0x04008038 RID: 32824
873
874 // Token: 0x04008039 RID: 32825
876
877 // Token: 0x0400803A RID: 32826
879
880 // Token: 0x0400803B RID: 32827
882
883 // Token: 0x0400803C RID: 32828
884 public static Asset<Texture2D> Logo;
885
886 // Token: 0x0400803D RID: 32829
887 public static Asset<Texture2D> Logo2;
888
889 // Token: 0x0400803E RID: 32830
890 public static Asset<Texture2D> Logo3;
891
892 // Token: 0x0400803F RID: 32831
893 public static Asset<Texture2D> Logo4;
894
895 // Token: 0x04008040 RID: 32832
897
898 // Token: 0x04008041 RID: 32833
899 public static Asset<Texture2D> Chat;
900
901 // Token: 0x04008042 RID: 32834
902 public static Asset<Texture2D> Chat2;
903
904 // Token: 0x04008043 RID: 32835
906
907 // Token: 0x04008044 RID: 32836
908 public static Asset<Texture2D> Team;
909
910 // Token: 0x04008045 RID: 32837
911 public static Asset<Texture2D> Re;
912
913 // Token: 0x04008046 RID: 32838
914 public static Asset<Texture2D> Ra;
915
916 // Token: 0x04008047 RID: 32839
918
919 // Token: 0x04008048 RID: 32840
920 public static Asset<Texture2D> Fade;
921
922 // Token: 0x04008049 RID: 32841
923 public static Asset<Texture2D> Ninja;
924
925 // Token: 0x0400804A RID: 32842
927
928 // Token: 0x0400804B RID: 32843
930
931 // Token: 0x0400804C RID: 32844
932 public static Asset<Texture2D> Ghost;
933
934 // Token: 0x0400804D RID: 32845
936
937 // Token: 0x0400804E RID: 32846
939
940 // Token: 0x0400804F RID: 32847
942
943 // Token: 0x04008050 RID: 32848
945
946 // Token: 0x04008051 RID: 32849
948
949 // Token: 0x04008052 RID: 32850
951
952 // Token: 0x04008053 RID: 32851
954
955 // Token: 0x04008054 RID: 32852
957
958 // Token: 0x04008055 RID: 32853
960
961 // Token: 0x04008056 RID: 32854
963
964 // Token: 0x04008057 RID: 32855
966
967 // Token: 0x04008058 RID: 32856
969
970 // Token: 0x04008059 RID: 32857
972
973 // Token: 0x0400805A RID: 32858
975
976 // Token: 0x0400805B RID: 32859
978
979 // Token: 0x0400805C RID: 32860
981
982 // Token: 0x0400805D RID: 32861
984
985 // Token: 0x0400805E RID: 32862
987
988 // Token: 0x0400805F RID: 32863
989 public static Asset<Texture2D>[,] Players;
990
991 // Token: 0x04008060 RID: 32864
993
994 // Token: 0x04008061 RID: 32865
996
997 // Token: 0x04008062 RID: 32866
999
1000 // Token: 0x04008063 RID: 32867
1002
1003 // Token: 0x04008064 RID: 32868
1005
1006 // Token: 0x04008065 RID: 32869
1008
1009 // Token: 0x04008066 RID: 32870
1011
1012 // Token: 0x04008067 RID: 32871
1014
1015 // Token: 0x04008068 RID: 32872
1017
1018 // Token: 0x04008069 RID: 32873
1020
1021 // Token: 0x020007F9 RID: 2041
1022 public static class RenderTargets
1023 {
1024 // Token: 0x0400806A RID: 32874
1026
1027 // Token: 0x0400806B RID: 32875
1029
1030 // Token: 0x0400806C RID: 32876
1032 }
1033 }
1034}
static PlayerRainbowWingsTextureContent PlayerRainbowWings
static PlayerTitaniumStormBuffTextureContent PlayerTitaniumStormBuff
static PlayerQueenSlimeMountTextureContent QueenSlimeMount
static Asset< Texture2D >[] Liquid
static Asset< Texture2D > BunnyMount
static Asset< Texture2D > Team
static Asset< Texture2D >[] Reforge
static Asset< Texture2D > Timer
static Asset< Texture2D > AntLion
static Asset< Texture2D > Grid
static Asset< Texture2D > PigronMount
static Asset< Texture2D > GlowSnail
static Asset< Texture2D >[] CraftToggle
static Asset< Texture2D > ColorHighlight
static Asset< Texture2D >[] MinecartMechMount
static Asset< Texture2D >[] InfoIcon
static Asset< Texture2D >[] AccWaist
static Asset< Texture2D > Map
static Asset< Texture2D > MinecartMount
static Asset< Texture2D > Chain9
static Asset< Texture2D > InventoryBackHighlight5
static Asset< Texture2D > Chat2
static Asset< Texture2D > SettingsPanel
static Asset< Texture2D > Chain28
static Asset< Texture2D > InventoryBackHighlight20
static Asset< Texture2D > InventoryBack13
static Asset< Texture2D > Wof
static Asset< Texture2D >[] PlayerHair
static Asset< Texture2D > BarHeart2
static Asset< Texture2D > Chain27
static Asset< Texture2D > InventoryBack7
static Asset< Texture2D > FlameRing
static Asset< Texture2D > Logo3
static Asset< Texture2D >[] AccHandsOffComposite
static Asset< Texture2D > Chain29
static Asset< Texture2D >[] ArmorHead
static Asset< Texture2D > Heart2
static Asset< Texture2D > Chain5
static Asset< Texture2D > Chain35
static Asset< Texture2D > Chain2
static Asset< Texture2D > UnicornMount
static Asset< Texture2D > ReaperEye
static Asset< Texture2D > InventoryBackHighlight7
static Asset< Texture2D > InventoryCoinBacking
static Asset< Texture2D >[] Npc
static Asset< Texture2D > FancyHeartBackingRight
static Asset< Texture2D > BarManaBackingRight
static Asset< Texture2D > InventoryBackHighlight14
static Asset< Texture2D > Fade
static Asset< Texture2D > Ninja
static Asset< Texture2D > FancyManaBackingSingle
static Asset< Texture2D > BarHeartBackingRight
static Asset< Texture2D > Chain6
static Asset< Texture2D > Chain4
static Asset< Texture2D > InventoryBack8
static Asset< Texture2D > Ghost
static Asset< Texture2D >[] AccHandsOnComposite
static Asset< Texture2D > InventoryBack9
static Asset< Texture2D > Chain40
static Asset< Texture2D >[] AccShoes
static Asset< Texture2D > Chain15
static Asset< Texture2D > SpikeBase
static Asset< Texture2D > InventoryBack
static Asset< Texture2D >[] FemaleBody
static Asset< Texture2D >[] XmasTree
static Asset< Texture2D >[] AccShield
static Asset< Texture2D >[] NpcToggle
static Asset< Texture2D >[] HighlightMask
static Asset< Texture2D > FancyMana
static Asset< Texture2D >[] ArmorBodyComposite
static Asset< Texture2D > SplashTextureLegoResonanace
static Asset< Texture2D > Sun3
static Asset< Texture2D > BarManaBackingLeft
static Asset< Texture2D > DukeFishron
static Asset< Texture2D >[] Projectile
static Asset< Texture2D > SmartDig
static Asset< Texture2D > TreeFace
static Asset< Texture2D > Hue
static Asset< Texture2D > Wire2
static Asset< Texture2D > MiniMinotaur
static Asset< Texture2D > FancyHeartBackingMid
static Asset< Texture2D > Chain7
static Asset< Texture2D >[] AccBalloon
static Asset< Texture2D > ScrollRightButton
static Asset< Texture2D > HairStyleBack
static Asset< Texture2D > InventoryBackHighlight10
static Asset< Texture2D >[] GlowMask
static Asset< Texture2D > FancyHeartBackingSingleFancy
static Asset< Texture2D > Chain24
static Asset< Texture2D > OneDropLogo
static Asset< Texture2D > IceQueen
static Asset< Texture2D > WireNew
static Asset< Texture2D > Beetle
static Asset< Texture2D > Pulley
static Asset< Texture2D >[] CageTop
static Asset< Texture2D >[] Wings
static Asset< Texture2D > InventoryBackHighlight12
static Asset< Texture2D > Firefly
static Asset< Texture2D > InventoryBackHighlight15
static Asset< Texture2D > Chain10
static Asset< Texture2D > Chain31
static Asset< Texture2D > ClothesStyleBack
static Asset< Texture2D > Cd
static Asset< Texture2D >[] JellyfishBowl
static Asset< Texture2D >[] BackPack
static Asset< Texture2D > InventoryBack20
static Asset< Texture2D > JackHat
static Asset< Texture2D > InventoryAmmoBacking
static Asset< Texture2D > BarHeart
static Asset< Texture2D >[] RudolphMount
static Asset< Texture2D > PumpkingFace
static Asset< Texture2D > ColorSlider
static Asset< Texture2D >[] Tile
static Asset< Texture2D > InventoryTickOff
static Asset< Texture2D > InventoryBack5
static Asset< Texture2D >[] TreeTop
static Asset< Texture2D >[] Gore
static Asset< Texture2D > BarHeartBackingMid
static Asset< Texture2D > Hb2
static Asset< Texture2D > Trash
static Asset< Texture2D > EvilCactus
static Asset< Texture2D > FireflyJar
static Asset< Texture2D > Chain11
static Asset< Texture2D > InventoryHighlight
static Asset< Texture2D > FishingLine
static Asset< Texture2D > GolfSwingBarPanel
static Asset< Texture2D > FancyManaBackingTop
static Asset< Texture2D > InventoryBack4
static Asset< Texture2D >[] Star
static Asset< Texture2D > BoneArm2
static Asset< Texture2D > CursorRadial
static Asset< Texture2D > SplashTextureLegoFront
static Asset< Texture2D > XmasLight
static Asset< Texture2D > InventoryBackHighlight
static Asset< Texture2D > TurtleMount
static Asset< Texture2D >[] Pvp
static Asset< Texture2D >[] NpcHeadBoss
static Asset< Texture2D > FancyHeart2
static Asset< Texture2D > Wire4
static Asset< Texture2D > MapPing
static Asset< Texture2D > InventoryBack14
static Asset< Texture2D > BiomeTorch
static Asset< Texture2D > BoneEyes
static Asset< Texture2D >[] HotbarRadial
static Asset< Texture2D > IceBarrier
static Asset< Texture2D >[] InventorySort
static Asset< Texture2D >[] AccFront
static Asset< Texture2D > InventoryBackHighlight11
static Asset< Texture2D > Chain30
static Asset< Texture2D > InventoryBack6
static Asset< Texture2D > InventoryBack11
static Asset< Texture2D > SpawnPoint
static Asset< Texture2D > EmoteMenuButton
static Asset< Texture2D > Actuator
static Asset< Texture2D > FancyHeartBackingRightFancy
static Asset< Texture2D >[] ChestButton
static Asset< Texture2D > SmileyMoon
static Asset< Texture2D >[] UfoMount
static Asset< Texture2D > Splash
static Asset< Texture2D > LightningbugJar
static Asset< Texture2D >[] blockReplaceIcon
static Asset< Texture2D > InventoryBackHighlight19
static Asset< Texture2D > BuilderAcc
static Asset< Texture2D > CraftUpButton
static Asset< Texture2D > Chain17
static Asset< Texture2D >[] DrillMount
static Asset< Texture2D > Chain19
static Asset< Texture2D >[] Underworld
static Asset< Texture2D >[] MapIcon
static Asset< Texture2D >[] BeeMount
static Asset< Texture2D > EyeLaserSmall
static Asset< Texture2D >[] Item
static Asset< Texture2D >[] CuteFishronMount
static Asset< Texture2D >[] ArmorLeg
static Asset< Texture2D >[] TreeBranch
static Asset< Texture2D > GolfSwingBarFill
static Asset< Texture2D > WallOutline
static Asset< Texture2D > InventoryBackHighlight13
static Asset< Texture2D > InventoryBackHighlight16
static Asset< Texture2D > Chain16
static Asset< Texture2D > Rain
static Asset< Texture2D > Chain20
static Asset< Texture2D > InventoryBack18
static Asset< Texture2D >[] Extra
static Asset< Texture2D >[] PlayerHairAlt
static Asset< Texture2D > LightDisc
static Asset< Texture2D > FancyManaBackingBottom
static Asset< Texture2D >[] NpcHead
static Asset< Texture2D >[] Flames
static Asset< Texture2D > InventoryBackHighlight6
static Asset< Texture2D >[] Background
static Asset< Texture2D > GolfBallArrowShadow
static Asset< Texture2D > SplashTextureLegoTree
static Asset< Texture2D > InventoryBackHighlight18
static Asset< Texture2D > InventoryBackHighlight9
static Asset< Texture2D >[] Chains
static Asset< Texture2D >[] ChestStack
static Asset< Texture2D > FancyManaBackingMid
static Asset< Texture2D > Sun
static Asset< Texture2D > MinecartWoodMount
static Asset< Texture2D > Sun2
static Asset< Texture2D >[,] Players
static Asset< Texture2D >[] InfoPopup
static Asset< Texture2D > Chain12
static Asset< Texture2D >[] ArmorArm
static Asset< Texture2D >[] ItemFlame
static Asset< Texture2D > Mana
static Asset< Texture2D > ColorBlip
static Asset< Texture2D > PumpkinMoon
static Asset< Texture2D > Chain26
static Asset< Texture2D > InventoryBack3
static Asset< Texture2D > TextBack
static Asset< Texture2D > GolfBallOutline
static Asset< Texture2D > Chain38
static Asset< Texture2D > Chain39
static Asset< Texture2D > InventoryBackHighlight2
static Asset< Texture2D >[] HbLock
static Asset< Texture2D > InventoryBack19
static Asset< Texture2D > Confuse
static Asset< Texture2D >[] AccHandsOff
static Asset< Texture2D > Wire
static Asset< Texture2D > Heart
static Asset< Texture2D > Dust
static Asset< Texture2D > BlockSwap
static Asset< Texture2D >[] Wood
static Asset< Texture2D > Ra
static Asset< Texture2D > Logo
static Asset< Texture2D >[] AccBeard
static Asset< Texture2D > BoneArm
static Asset< Texture2D > InventoryBackHighlight17
static Asset< Texture2D > InventoryBackHighlight22
static Asset< Texture2D >[] AccHandsOn
static Asset< Texture2D >[] TextGlyph
static Asset< Texture2D > Chain3
static Asset< Texture2D > FancyHeart
static Asset< Texture2D >[] Cloud
static Asset< Texture2D > Chain13
static Asset< Texture2D > InventoryBack21
static Asset< Texture2D >[] ScutlixMount
static Asset< Texture2D > Re
static Asset< Texture2D > SantaTank
static Asset< Texture2D > EyeLaser
static Asset< Texture2D > FlyingCarpet
static Asset< Texture2D > MapDeath
static Asset< Texture2D >[] MapBGs
static Asset< Texture2D >[] AccFace
static Asset< Texture2D >[] Buff
static Asset< Texture2D > Chain23
static Asset< Texture2D > SlimeMount
static Asset< Texture2D > WraithEye
static Asset< Texture2D > Chaos
static Asset< Texture2D >[] LiquidSlope
static Asset< Texture2D > SettingsPanel2
static Asset< Texture2D > BestiaryMenuButton
static Asset< Texture2D > GoodCactus
static Asset< Texture2D > FishMinecartMount
static Asset< Texture2D > Lightningbug
static Asset< Texture2D >[] Camera
static Asset< Texture2D > Chain33
static Asset< Texture2D > Chain25
static Asset< Texture2D > Chain8
static Asset< Texture2D > HouseBanner
static Asset< Texture2D > BlackTile
static Asset< Texture2D >[] Cursors
static Asset< Texture2D >[] AccBack
static Asset< Texture2D > ShroomCap
static Asset< Texture2D > Chain
static Asset< Texture2D > SnowMoon
static Asset< Texture2D > Bubble
static Asset< Texture2D > InventoryBack15
static Asset< Texture2D > Chain14
static Asset< Texture2D > PumpkingArm
static Asset< Texture2D > CrimsonCactus
static Asset< Texture2D > Logo2
static Asset< Texture2D > ScrollLeftButton
static Asset< Texture2D > BuilderTools
static Asset< Texture2D > InventoryBack22
static Asset< Texture2D >[] Wall
static Asset< Texture2D >[] Golem
static Asset< Texture2D > InventoryBackHighlight21
static Asset< Texture2D >[] WireUi
static Asset< Texture2D > SpawnBed
static Asset< Texture2D >[] GemChain
static Asset< Texture2D > InventoryTickOn
static Asset< Texture2D > InventoryBack17
static Asset< Texture2D >[] Moon
static Asset< Texture2D >[] Clothes
static Asset< Texture2D > Chain36
static Asset< Texture2D > InventoryBack12
static Asset< Texture2D > InventoryBackHighlight4
static Asset< Texture2D > InventoryBack2
static Asset< Texture2D >[] EquipPage
static Asset< Texture2D > BoneLaser
static Asset< Texture2D >[] Gem
static Asset< Texture2D > Chain42
static Asset< Texture2D > SunOrb
static Asset< Texture2D > PumpkingCloak
static Asset< Texture2D > Chain22
static Asset< Texture2D > InventoryBack10
static Asset< Texture2D >[] Dest
static Asset< Texture2D > SplashTextureLegoBack
static Asset< Texture2D > InventoryBack16
static Asset< Texture2D > CraftDownButton
static Asset< Texture2D > MagicPixel
static Asset< Texture2D > Wire3
static Asset< Texture2D > Chain21
static Asset< Texture2D > InventoryBackHighlight3
static Asset< Texture2D >[] Coin
static Asset< Texture2D > GolfBallArrow
static Asset< Texture2D >[] WorldCursors
static Asset< Texture2D > DesertMinecartMount
static Asset< Texture2D > Probe
static Asset< Texture2D > Chain32
static Asset< Texture2D > LoadingSunflower
static Asset< Texture2D > ChatBack
static Asset< Texture2D > Chain43
static Asset< Texture2D > Chain41
static Asset< Texture2D >[] ArmorBody
static Asset< Texture2D > TileCrack
static Asset< Texture2D > BarManaBackingMid
static Asset< Texture2D > ColorBar
static Asset< Texture2D > BarMana
static Asset< Texture2D > LockOnCursor
static Asset< Texture2D > Chain37
static Asset< Texture2D > InventoryBackHighlight8
static Asset< Texture2D > Logo4
static Asset< Texture2D > Hb1
static Asset< Texture2D > Flame
static Asset< Texture2D > BasiliskMount
static Asset< Texture2D > FancyHeartBackingLeft
static Asset< Texture2D > Frozen
static Asset< Texture2D > SunAltar
static Asset< Texture2D > BarHeartBackingLeft
static Asset< Texture2D > Chain18
static Asset< Texture2D > Chat
static Asset< Texture2D >[] AccNeck
static Asset< Texture2D > Chain34
static Asset< Texture2D > QuicksIcon