terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches
UnityEngine.Texture2DArray Member List

This is the complete list of members for UnityEngine.Texture2DArray, including all inherited members.

CheckNullArgument(object arg, string message)UnityEngine.Objectinlineprivatestatic
cloneDestroyedMessageUnityEngine.Objectprivatestatic
CompareBaseObjects(Object lhs, Object rhs)UnityEngine.Objectinlineprivatestatic
CreateNativeArrayLengthOverflowException()UnityEngine.Textureinlinepackage
CreateNonReadableException(Texture t)UnityEngine.Textureinlinepackage
Destroy(Object obj, [DefaultValue("0.0F")] float t)UnityEngine.Objectinlinestatic
Destroy(Object obj)UnityEngine.Objectinlinestatic
DestroyImmediate(Object obj, [DefaultValue("false")] bool allowDestroyingAssets)UnityEngine.Objectinlinestatic
DestroyImmediate(Object obj)UnityEngine.Objectinlinestatic
DontDestroyOnLoad([NotNull("NullExceptionObject")] Object target)UnityEngine.Objectinlinestatic
Equals(object other)UnityEngine.Objectinline
filterModeUnityEngine.Texture
FindObjectFromInstanceID(int instanceID)UnityEngine.Objectinlinepackagestatic
FindObjectsOfType(Type type, bool includeInactive)UnityEngine.Objectinlinestatic
FindObjectsOfType< T >()UnityEngine.Objectinlinestatic
GenerateAllMipsUnityEngine.Texturestatic
get_texelSize_Injected([Out] Vector2 ret)UnityEngine.Textureinlineprivate
GetCachedPtr()UnityEngine.Objectinlineprivate
GetDataHeight()UnityEngine.Textureinlineprivate
GetDataWidth()UnityEngine.Textureinlineprivate
GetHashCode()UnityEngine.Objectinline
GetInstanceID()UnityEngine.Objectinline
GetName([NotNull("NullExceptionObject")] Object obj)UnityEngine.Objectinlineprivatestatic
GetOffsetOfInstanceIDInCPlusPlusObject()UnityEngine.Objectinlineprivatestatic
heightUnityEngine.Texture
hideFlagsUnityEngine.Object
Instantiate(Object original, Vector3 position, Quaternion rotation)UnityEngine.Objectinlinestatic
Instantiate(Object original)UnityEngine.Objectinlinestatic
Instantiate< T >(T original)UnityEngine.Objectinlinestatic
Instantiate< T >(T original, Vector3 position, Quaternion rotation)UnityEngine.Objectinlinestatic
Internal_CloneSingle([NotNull("NullExceptionObject")] Object data)UnityEngine.Objectinlineprivatestatic
Internal_Create([Writable] Texture2DArray mono, int w, int h, int d, int mipCount, GraphicsFormat format, TextureCreationFlags flags)UnityEngine.Texture2DArrayinlineprivatestatic
Internal_CreateImpl([Writable] Texture2DArray mono, int w, int h, int d, int mipCount, GraphicsFormat format, TextureCreationFlags flags)UnityEngine.Texture2DArrayinlineprivatestatic
Internal_InstantiateSingle([NotNull("NullExceptionObject")] Object data, Vector3 pos, Quaternion rot)UnityEngine.Objectinlineprivatestatic
Internal_InstantiateSingle_Injected(Object data, Vector3 pos, Quaternion rot)UnityEngine.Objectinlineprivatestatic
IsNativeObjectAlive(Object o)UnityEngine.Objectinlineprivatestatic
isReadableUnityEngine.Texture2DArray
m_CachedPtrUnityEngine.Objectprivate
nameUnityEngine.Object
Object()UnityEngine.Objectinline
Object()UnityEngine.Objectinlineprivatestatic
objectIsNullMessageUnityEngine.Objectprivatestatic
OffsetOfInstanceIDInCPlusPlusObjectUnityEngine.Objectpackagestatic
operator bool(Object exists)UnityEngine.Objectinlinestatic
operator!=(Object x, Object y)UnityEngine.Objectinlinestatic
operator==(Object x, Object y)UnityEngine.Objectinlinestatic
SetName([NotNull("NullExceptionObject")] Object obj, string name)UnityEngine.Objectinlineprivatestatic
texelSizeUnityEngine.Texture
Texture()UnityEngine.Textureinlineprotected
Texture()UnityEngine.Textureinlineprivatestatic
Texture2DArray(int width, int height, int depth, DefaultFormat format, TextureCreationFlags flags)UnityEngine.Texture2DArrayinline
Texture2DArray(int width, int height, int depth, GraphicsFormat format, TextureCreationFlags flags)UnityEngine.Texture2DArrayinline
Texture2DArray(int width, int height, int depth, GraphicsFormat format, TextureCreationFlags flags, int mipCount)UnityEngine.Texture2DArrayinline
Texture2DArray(int width, int height, int depth, TextureFormat textureFormat, int mipCount, bool linear)UnityEngine.Texture2DArrayinline
Texture2DArray(int width, int height, int depth, TextureFormat textureFormat, bool mipChain, [DefaultValue("false")] bool linear)UnityEngine.Texture2DArrayinline
Texture2DArray(int width, int height, int depth, TextureFormat textureFormat, bool mipChain)UnityEngine.Texture2DArrayinline
ToString()UnityEngine.Objectinline
ToString(Object obj)UnityEngine.Objectinlineprivatestatic
ValidateFormat(TextureFormat format, int width, int height)UnityEngine.Texture2DArrayinlinepackage
ValidateFormat(GraphicsFormat format, int width, int height)UnityEngine.Texture2DArrayinlinepackage
UnityEngine::Texture.ValidateFormat(TextureFormat format)UnityEngine.Textureinlinepackage
UnityEngine::Texture.ValidateFormat(GraphicsFormat format, FormatUsage usage)UnityEngine.Textureinlinepackage
ValidateIsNotCrunched(TextureCreationFlags flags)UnityEngine.Texture2DArrayinlineprivatestatic
widthUnityEngine.Texture
wrapModeUnityEngine.Texture