terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Draw()

void Terraria.Graphics.RainbowRodDrawer.Draw ( Projectile proj)
inline

Definition at line 12 of file RainbowRodDrawer.cs.

13 {
14 if (!true)
15 {
16 }
17 if (!true)
18 {
19 }
20 Vector2[] oldPos = proj.oldPos;
21 float[] oldRot = proj.oldRot;
22 Vector2 screenPosition = Main.screenPosition;
23 Vector2 size = proj.Size;
24 EffectTechnique <CurrentTechnique>k__BackingField = Main.pixelShader.<CurrentTechnique>k__BackingField;
25 long num = 0L;
26 EffectPass effectPass = <CurrentTechnique>k__BackingField.<Passes>k__BackingField[(int)num];
27 }
class f__AnonymousType0<< Count > j__TPar

References j__TPar, System.L, Terraria.Main.pixelShader, and Terraria.Main.screenPosition.