terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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WindowService.cs
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1using System;
4
5namespace ReLogic.OS.Linux
6{
7 // Token: 0x02000B2C RID: 2860
9 {
10 // Token: 0x0600536C RID: 21356 RVA: 0x002848FC File Offset: 0x00282AFC
11 public void SetUnicodeTitle(GameWindow window, string title)
12 {
13 window.Title = title;
14 }
15
16 // Token: 0x0600536D RID: 21357 RVA: 0x00284910 File Offset: 0x00282B10
17 public void StartFlashingIcon(GameWindow window)
18 {
19 }
20
21 // Token: 0x0600536E RID: 21358 RVA: 0x00284920 File Offset: 0x00282B20
22 public void StopFlashingIcon(GameWindow window)
23 {
24 }
25
26 // Token: 0x0600536F RID: 21359 RVA: 0x000021DB File Offset: 0x000003DB
27 public float GetScaling()
28 {
29 throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
30 }
31
32 // Token: 0x06005370 RID: 21360 RVA: 0x00284930 File Offset: 0x00282B30
33 public void SetQuickEditEnabled(bool enabled)
34 {
35 }
36
37 // Token: 0x06005371 RID: 21361 RVA: 0x00284940 File Offset: 0x00282B40
39 {
40 }
41 }
42}
class f__AnonymousType0<< Count > j__TPar
void StartFlashingIcon(GameWindow window)
void StopFlashingIcon(GameWindow window)
void SetUnicodeTitle(GameWindow window, string title)
void SetQuickEditEnabled(bool enabled)