terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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IWindowService.cs
Go to the documentation of this file.
1
using
System
;
2
using
Microsoft.Xna.Framework
;
3
4
namespace
ReLogic.OS
5
{
6
// Token: 0x02000B21 RID: 2849
7
public
interface
IWindowService
8
{
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// Token: 0x06005349 RID: 21321
10
void
SetUnicodeTitle
(
GameWindow
window,
string
title);
11
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// Token: 0x0600534A RID: 21322
13
void
StartFlashingIcon
(
GameWindow
window);
14
15
// Token: 0x0600534B RID: 21323
16
void
StopFlashingIcon
(
GameWindow
window);
17
18
// Token: 0x0600534C RID: 21324
19
float
GetScaling
();
20
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// Token: 0x0600534D RID: 21325
22
void
SetQuickEditEnabled
(
bool
enabled);
23
}
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}
Microsoft.Xna.Framework.GameWindow
Definition
GameWindow.cs:9
ReLogic.OS.IWindowService.GetScaling
float GetScaling()
ReLogic.OS.IWindowService.SetQuickEditEnabled
void SetQuickEditEnabled(bool enabled)
ReLogic.OS.IWindowService.StopFlashingIcon
void StopFlashingIcon(GameWindow window)
ReLogic.OS.IWindowService.SetUnicodeTitle
void SetUnicodeTitle(GameWindow window, string title)
ReLogic.OS.IWindowService.StartFlashingIcon
void StartFlashingIcon(GameWindow window)
ReLogic.OS.IWindowService
Definition
IWindowService.cs:8
Microsoft.Xna.Framework
Definition
AudioChannels.cs:4
ReLogic.OS
Definition
Clipboard.cs:4
System
Definition
__ComObject.cs:4
source
ReLogic
OS
IWindowService.cs
Generated by
1.10.0