terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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StencilOp.cs
Go to the documentation of this file.
1
using
System
;
2
using
UnityEngine.Bindings
;
3
4
namespace
UnityEngine.Rendering
5
{
6
// Token: 0x0200010C RID: 268
7
[
NativeHeader
(
"Runtime/GfxDevice/GfxDeviceTypes.h"
)]
8
public
enum
StencilOp
9
{
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// Token: 0x04000465 RID: 1125
11
Keep
,
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// Token: 0x04000466 RID: 1126
13
Zero
,
14
// Token: 0x04000467 RID: 1127
15
Replace
,
16
// Token: 0x04000468 RID: 1128
17
IncrementSaturate
,
18
// Token: 0x04000469 RID: 1129
19
DecrementSaturate
,
20
// Token: 0x0400046A RID: 1130
21
Invert
,
22
// Token: 0x0400046B RID: 1131
23
IncrementWrap
,
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// Token: 0x0400046C RID: 1132
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DecrementWrap
26
}
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}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
System
Definition
__ComObject.cs:4
UnityEngine.Bindings
Definition
CodegenOptions.cs:4
UnityEngine.Rendering.StencilOp
StencilOp
Definition
StencilOp.cs:9
UnityEngine.Rendering.StencilOp.Keep
@ Keep
UnityEngine.Rendering.StencilOp.Replace
@ Replace
UnityEngine.Rendering.StencilOp.DecrementSaturate
@ DecrementSaturate
UnityEngine.Rendering.StencilOp.DecrementWrap
@ DecrementWrap
UnityEngine.Rendering.StencilOp.Invert
@ Invert
UnityEngine.Rendering.StencilOp.IncrementSaturate
@ IncrementSaturate
UnityEngine.Rendering.StencilOp.IncrementWrap
@ IncrementWrap
UnityEngine.Rendering.StencilOp.Zero
@ Zero
UnityEngine.Rendering
Definition
BatchCullingContext.cs:7
source
UnityEngine.CoreModule
UnityEngine
Rendering
StencilOp.cs
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1.10.0