terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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AudioMixer.cs
Go to the documentation of this file.
1
using
System
;
2
using
UnityEngine.Bindings
;
3
4
namespace
UnityEngine.Audio
5
{
6
// Token: 0x0200000D RID: 13
7
[
NativeHeader
(
"Modules/Audio/Public/ScriptBindings/AudioMixer.bindings.h"
)]
8
[
ExcludeFromPreset
]
9
[
NativeHeader
(
"Modules/Audio/Public/AudioMixer.h"
)]
10
[
ExcludeFromObjectFactory
]
11
public
class
AudioMixer
:
Object
12
{
13
// Token: 0x06000026 RID: 38 RVA: 0x0000242C File Offset: 0x0000062C
14
[
NativeMethod
(
"AudioMixerBindings::FindMatchingGroups"
, IsFreeFunction =
true
, HasExplicitThis =
true
)]
15
public
AudioMixerGroup
[]
FindMatchingGroups
(
string
subPath
)
16
{
17
throw
new
MissingMethodException
();
18
}
19
}
20
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
System.MissingMethodException
Definition
MissingMethodException.cs:9
UnityEngine.Audio.AudioMixerGroup
Definition
AudioMixerGroup.cs:9
UnityEngine.Audio.AudioMixer.FindMatchingGroups
AudioMixerGroup[] FindMatchingGroups(string subPath)
Definition
AudioMixer.cs:15
UnityEngine.Audio.AudioMixer
Definition
AudioMixer.cs:12
UnityEngine.Object
Definition
Object.cs:17
System
Definition
__ComObject.cs:4
UnityEngine.Audio
Definition
AudioClipPlayable.cs:7
UnityEngine.Bindings
Definition
CodegenOptions.cs:4
source
UnityEngine.AudioModule
UnityEngine
Audio
AudioMixer.cs
Generated by
1.10.0