terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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HumanBone.cs
Go to the documentation of this file.
1
using
System
;
2
using
UnityEngine.Bindings
;
3
using
UnityEngine.Scripting
;
4
5
namespace
UnityEngine
6
{
7
// Token: 0x02000006 RID: 6
8
[
NativeType
(
CodegenOptions
.Custom,
"MonoHumanBone"
)]
9
[
NativeHeader
(
"Modules/Animation/HumanDescription.h"
)]
10
[
RequiredByNativeCode
]
11
public
struct
HumanBone
12
{
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// Token: 0x0400000C RID: 12
14
private
string
m_BoneName
;
15
16
// Token: 0x0400000D RID: 13
17
private
string
m_HumanName
;
18
19
// Token: 0x0400000E RID: 14
20
[NativeName(
"m_Limit"
)]
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public
HumanLimit
limit
;
22
}
23
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
System
Definition
__ComObject.cs:4
UnityEngine.Bindings.CodegenOptions
CodegenOptions
Definition
CodegenOptions.cs:8
UnityEngine.Bindings
Definition
CodegenOptions.cs:4
UnityEngine.Scripting
Definition
MovedFromAttribute.cs:4
UnityEngine
Definition
_AndroidJNIHelper.cs:6
UnityEngine.HumanBone.limit
HumanLimit limit
Definition
HumanBone.cs:21
UnityEngine.HumanBone.m_BoneName
string m_BoneName
Definition
HumanBone.cs:14
UnityEngine.HumanBone.m_HumanName
string m_HumanName
Definition
HumanBone.cs:17
UnityEngine.HumanBone
Definition
HumanBone.cs:12
UnityEngine.HumanLimit
Definition
HumanLimit.cs:11
source
UnityEngine.AnimationModule
UnityEngine
HumanBone.cs
Generated by
1.10.0