terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ UpdateInputState()

void InControl.InControlInputModule.UpdateInputState ( )
inlineprivate

Definition at line 255 of file InControlInputModule.cs.

256 {
257 Vector2 vector = this.thisVectorState;
258 this.lastVectorState = vector;
259 TwoAxisInputControl twoAxisInputControl;
260 if (this.<MoveAction>k__BackingField == null)
261 {
262 twoAxisInputControl = this.direction;
263 }
265 float num = this.analogMoveThreshold;
269 float num2 = this.analogMoveThreshold;
273 }
class f__AnonymousType0<< Count > j__TPar
PlayerAction< SubmitAction > k__BackingField

References InControl.InControlInputModule.analogMoveThreshold, InControl.InControlInputModule.direction, j__TPar, InControl.InControlInputModule.k__BackingField, InControl.InControlInputModule.MoveAction, InControl.InControlInputModule.thisVectorState, InControl.InControlInputModule.VectorIsReleased, InControl.X, and InControl.Y.