Definition at line 292 of file GamePadState.cs.
293 {
294 if (("[GamePadState: IsConnected=" == null || "[GamePadState: IsConnected=" != null) && ("1" == null || "1" != null) && (", PacketNumber=" == null || ", PacketNumber=" != null))
295 {
298 if ((text ==
null ||
text !=
null) && (
", Buttons=" ==
null ||
", Buttons=" !=
null))
299 {
301 string text2;
303 if ((text2 ==
null || text2 !=
null) && (
text3 ==
null ||
text3 !=
null) && (
", ThumbSticks=" ==
null ||
", ThumbSticks=" !=
null))
304 {
305 float y = this.<
ThumbSticks>k__BackingField._right.Y;
307 if ((
text4 ==
null ||
text4 !=
null) && (
", Triggers=" ==
null ||
", Triggers=" !=
null))
308 {
311 if ((text5 ==
null ||
text5 !=
null) && (
"]" ==
null ||
"]" !=
null))
312 {
315 }
316 }
317 }
318 }
319 }
321 }
class f__AnonymousType0<< Count > j__TPar
References j__TPar, Microsoft.Xna.Framework.Input.GamePadState.k__BackingField, Microsoft.Xna.Framework.Input.GamePadState.PacketNumber, System.text, Microsoft.Xna.Framework.Input.GamePadState.ThumbSticks, and Microsoft.Xna.Framework.Input.GamePadState.Triggers.