terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrawDifficulty()

void GUIPlayerCreateMenu.DrawDifficulty ( )
inlineprivate

Definition at line 118 of file GUIPlayerCreateMenu.cs.

119 {
120 string textValue = Language.GetTextValue("UI.Softcore");
122 Vector2 vector = spriteFont.MeasureString(textValue);
123 string textValue2 = Language.GetTextValue("UI.Mediumcore");
125 Vector2 vector2 = spriteFont2.MeasureString(textValue2);
126 string textValue3 = Language.GetTextValue("UI.Hardcore");
128 Vector2 vector3 = spriteFont3.MeasureString(textValue3);
129 string textValue4 = Language.GetTextValue("UI.Creative");
131 Vector2 vector4 = spriteFont4.MeasureString(textValue4);
132 if (16928 == 0)
133 {
134 }
135 byte difficulty = Main.PendingPlayer.difficulty;
136 }
class f__AnonymousType0<< Count > j__TPar
static string GetTextValue(string key)
Definition Language.cs:54
static Player PendingPlayer
Definition Main.cs:2715

References Terraria.Player.difficulty, Terraria.Localization.Language.GetTextValue(), j__TPar, and Terraria.Main.PendingPlayer.

Referenced by Draw().