terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ HairDraw()

void GUIPlayerCreateMenu.HairDraw ( ItemGrid_Layout gridLayout,
int index,
Vector2 position,
float scale )
inline

Definition at line 263 of file GUIPlayerCreateMenu.cs.

264 {
265 if (!true)
266 {
267 }
268 int hair = Main.PendingPlayer.hair;
269 if (hair == 0)
270 {
271 }
272 if (hair == 0)
273 {
274 }
275 if (this.hairOver == 0)
276 {
277 }
278 Color skinColor = Main.PendingPlayer.skinColor;
279 Color eyeColor = Main.PendingPlayer.eyeColor;
280 Color hairColor = Main.PendingPlayer.hairColor;
281 }
static Player PendingPlayer
Definition Main.cs:2715
Microsoft.Xna.Framework.Graphics.Color hairColor
Definition Player.cs:22613
Microsoft.Xna.Framework.Graphics.Color skinColor
Definition Player.cs:22616
Microsoft.Xna.Framework.Graphics.Color eyeColor
Definition Player.cs:22619

References Terraria.Player.eyeColor, Terraria.Player.hair, Terraria.Player.hairColor, hairOver, Terraria.Main.PendingPlayer, and Terraria.Player.skinColor.