terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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LoadContent()
static
void
GUIPlayerCreateMenu.LoadContent
(
ContentManager
content
)
inline
static
Definition at line
15
of file
GUIPlayerCreateMenu.cs
.
16
{
17
Texture2D
texture2D
= content.Load<
Texture2D
>(
"Images/UI/CharCreation/ClothStyle"
);
18
Texture2D
texture2D2
= content.Load<
Texture2D
>(
"Images/UI/CharCreation/ClothStyle"
);
19
Texture2D
texture2D3
= content.Load<
Texture2D
>(
"Images/UI/CharCreation/ColorEye"
);
20
Texture2D
texture2D4
= content.Load<
Texture2D
>(
"Images/UI/CharCreation/ColorHair"
);
21
Texture2D
texture2D5
= content.Load<
Texture2D
>(
"Images/UI/CharCreation/ColorPants"
);
22
Texture2D
texture2D6
= content.Load<
Texture2D
>(
"Images/UI/CharCreation/ColorShirt"
);
23
Texture2D
texture2D7
= content.Load<
Texture2D
>(
"Images/UI/CharCreation/ColorUndershirt"
);
24
Texture2D
texture2D8
= content.Load<
Texture2D
>(
"Images/UI/CharCreation/ColorShoes"
);
25
Texture2D
texture2D9
= content.Load<
Texture2D
>(
"Images/UI/CharCreation/ColorSkin"
);
26
Texture2D
texture2D10
= content.Load<
Texture2D
>(
"Images/UI/CharCreation/HairStyle"
);
27
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
Microsoft.Xna.Framework.Graphics.Texture2D
Definition
Texture2D.cs:10
References
j__TPar
.
GUIPlayerCreateMenu
Generated by
1.10.0