terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ ChangeEventModule()

void UnityEngine.EventSystems.EventSystem.ChangeEventModule ( BaseInputModule module)
inlineprivate

Definition at line 330 of file EventSystem.cs.

331 {
332 BaseInputModule currentInputModule = this.m_CurrentInputModule;
333 if (!true)
334 {
335 }
336 bool flag = currentInputModule == module;
337 BaseInputModule currentInputModule2 = this.m_CurrentInputModule;
338 if (!true)
339 {
340 }
341 BaseInputModule currentInputModule3 = this.m_CurrentInputModule;
343 }
class f__AnonymousType0<< Count > j__TPar

References UnityEngine.EventSystems.EventSystem.currentInputModule, j__TPar, and UnityEngine.EventSystems.EventSystem.m_CurrentInputModule.